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10-10-2014
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6 | |
I Amuse Myself
Join Date: May 2014
Location: Canada
Posts: 694
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I did think of another idea that may work as an all-in-one solution to my problems. Give the statue a "history" menu (that can only be accessed by the owner) that shows the last, say, 10 people who grabbed it (in order), and the option to "reset" the statue to one of the people who previously grabbed it. And it would only keep track of a particular player once (the first time) in the case of 2 people repeatedly grabbing the statue over and over. Even if said player changes outfits, it would only show the one they wore when they first grabbed it. Basically, it would just keep track by profiles. Now, if being able to "recall" a previous player's outfit is too complex, the "statue history" could merely keep track of the profiles of people who previously touched it (again, in order), and you guys could instate a locking feature like I previously mentioned. That way the statue furniture item only has to remember profiles, and not outfits too. |
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10-15-2014
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7 |
Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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In the mean time, you have a few options for 'goals' that I've found... One is the hat stand. If you want you could place a hat on it and have the first person to reach the goal grab the hat... might work best if no one was wearing hats in the first place! Also, you could use a balloon holder. I did this with success last xmas when I made my own home-brew mini games to give away gifts. I put the balloon on the holder, and then set a timer. If the lucky player got to the balloon and replaced it on the opposite stand within the time limit, they got a gift! Just a couple ideas. Also, with the "Bell" item at the school, there are a bunch of ideas that come to mind...! |