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01-09-2015
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don't call it a comeback
Join Date: Sep 2011
Posts: 8,268
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Interesting. How are you, the developer, profiting from this? Adverts? Microtransactions?
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01-09-2015
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Registered User
Join Date: Aug 2012
Posts: 44
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If I've learned one thing from breaking down several games, it's that if the product is successful, there will always be a way to monetize it. At least that is how I see it. That being said, I don't like advertisements very much so I'll try to keep those away although I might resort to them if I feel that they won't be too disturbing. I will also hold a share of vits myself so the success of the game and the currency will determine whether I make a profit or not! But the thrill of having people play the game should be enough to keep me satisfied.Edit: forgot to mention that there might be premium options for things to buy in the shop like skins, that is also one possible way that I might look to make money if I need it.
Last edited by *Rammy; 01-09-2015 at 08:33 PM.
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01-10-2015
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33 |
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Impulsive Spender
Join Date: Oct 2012
Location: Irvine, California
Posts: 1,401
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Sounds promising! I hope an Android client (port?) is in development alongside the aforementioned iOS SourceVit, would reach a large(r?) audience, cheaper. Fragmentation of the Android OS aside. |
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01-10-2015
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Registered User
Join Date: Aug 2012
Posts: 44
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![]() The great thing about JavaScript is that it can be ported over and run on almost any platform. To make our iOS app, our original code will be compiled down to native iPhone binary and run like such. The same concept will be applied when we port it over to Android (which should be relatively simple). While it is not recommended that apps are built in such way as we may need to spend a good amount of time refining the design so that it complies with each device, we decided to go through with it anyway as I want to be able to have everything linked between all devices and all platforms and this seemed like the best way to do it. Also, since the code will be translated into binary we won't have to worry much about performance issues so that's a plus! |
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01-10-2015
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Banned
Join Date: Sep 2012
Posts: 1,059
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Are you going to premine all the coins and sell them in game?
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01-10-2015
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36 |
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Registered User
Join Date: Aug 2012
Posts: 44
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Well yes and no, I will premine a small percent of the coins and those that I mine will be purchasable (in order to prevent inflation), however players will be able to mine their own coins in game and have several choices to chose from in terms of what is available after they do so: -Exchange them for real currency or other virtual currencies. -Buy things in the store with them (skins, potions...). -Trade them with other players (for items or simply just to give them away). Also, unlike mining coins bitcoin-style, you do not require specific hardware parts or software, all you need to do is play the game
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01-10-2015
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Banned
Join Date: Sep 2012
Posts: 1,059
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I thought about doing something like this before. I decided that I would buy up a dead alt coin for cheap. Doing that saves a lot of work. Making a new coin isn't that hard either. Either way it's a fun idea.
Last edited by hosler; 01-10-2015 at 10:22 PM.
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01-10-2015
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Registered User
Join Date: Aug 2012
Posts: 44
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Since you're hosler, I'll prob let you play around with it before I release it so that you may have a crack at trying to break it if you like. |
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01-11-2015
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39 |
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Banned
Join Date: Sep 2012
Posts: 1,059
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The only thing I'm ever able break is my own code
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01-11-2015
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Pixelist
Join Date: Nov 2012
Posts: 3,077
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Very interesting indeed. Will keep a close eye on this thread.
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01-11-2015
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41 |
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Registered User
Join Date: Aug 2012
Posts: 44
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Last edited by *Rammy; 01-11-2015 at 03:42 AM.
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01-12-2015
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Mainstream?
Join Date: May 2014
Location: iZone
Posts: 84
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:0 Seems interesting, I'm probably gonna get it when it comes out. Good job.
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01-12-2015
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43 |
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Registered User
Join Date: Aug 2012
Posts: 44
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