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04-03-2015
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Leg hair. AND RICE!
Join Date: Feb 2012
Location: Do you really wish to know o.o
Posts: 2,803
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Cryptozoology and Witchcraft/Shamanism Skills
Okay, so here's a thing. A cryptozoology skill that allows for hunting things like Sasquatches and stuff. The higher the skill, the more often you will encounter these creatures somehow. The loot from them can either sell for a huge amount, or... You can craft totems, staffs, etc. with them. The ability to craft and utilize these "objects of power" is governed by a skill either called witchcraft or shamanism. Each item crafted with this skill has a spirit type associated with it. This includes mountain, cave, plant, river, cloud, sun, moon, blood and soul. The type of item determines magnitude, the spirit type determines the "force of nature" invoked, and the player's skill level determines if the player is capable of wielding the power of the spirit in question. Want to make it extra interesting? Make cryptozoology exclusive to cowboys, and the other exclusive to indians. Changing factions resets the skill. The items can be sold to (for cowboys) a trading post, and bought from there by indians. |
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04-04-2015
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Kaleb
Join Date: Dec 2014
Location: Ol West
Posts: 458
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