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04-21-2015
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Registered User
Join Date: Nov 2012
Posts: 121
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Weapon upgrades?
How do you feel about temporary weapon upgrades? For example, rapid fire, double damage, etc. Let me know what you think. If you have any ideas for potential upgrades, also let me know
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04-21-2015
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Uguu~
Join Date: Mar 2013
Location: Canada, NS
Posts: 1,046
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I think weapon upgrades themself would be a bad idea, but what about introducing player upgrades instead? Since classes are bland, why not have the ability to purchase like 15% quicker movement speed or +0.5 health regen per 3 seconds? But if they're going to be added redgardless, then remove infinite ammo and instead have clip that adds 25% max ammo or 50% bigger clip. |
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04-21-2015
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Registered User
Join Date: Nov 2012
Posts: 121
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Player upgrades was my next one other potentials include temporary half damage taken, double damage like UT etc. Very much open for debate, I'm gathering opinions from a variety of sources. I'll perhaps implement and see how it pans out in game, if the consensus is hate then we'll try something new. We are exploring new ideas to make combat fresh and interesting
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04-21-2015
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Lie, never to rise.
Join Date: Oct 2012
Posts: 1,716
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Sounds good! Btw jwd, your back ?
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04-22-2015
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The Tashkin
Join Date: Nov 2012
Posts: 740
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Class updates sound like a better idea. Just make unique weapons instead.
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04-22-2015
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Uguu~
Join Date: Mar 2013
Location: Canada, NS
Posts: 1,046
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04-22-2015
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Hmm..
Join Date: Aug 2013
Location: Makati, Philippines
Posts: 1,698
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Just nerf the Medic Bots and only Medics can only use them in a small sphere, like the Healing Staff. Instead of 1 recharge can give approx. 6-8 Members heal, nerf it to 4-5 members. Then, it can only recharge if it has no power left. It heals them 25hp if they stay in the circle for 5 seconds.
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04-22-2015
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Registered User
Join Date: Nov 2012
Posts: 121
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I was thinking of UT but those are spawned for anyone to grab - that might be interesting if given a boost over a very short amount of time. Would make PvP more intense and that's what I'm trying to do. I'm back helping with development of new projects We have a new Skyworld in the making - it is smaller, less like Era. We're going to include a new weapons shop as part of this release with some old Zone classics and new weapons.I'm also working on parkable hovercrafts and bikes. We're going to modify bikes so they hover instead of using wheels in keeping with the theme. We're going to revamp the GUI and the soundtrack. Everything is being looked at. We plan for an early May release - just over two weeks. That's not all though, we've got major updates planned leading us towards the end of Summer. |
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04-22-2015
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Banned
Join Date: Sep 2011
Location: UK
Posts: 3,215
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Class updates would be good but only certain things they can update i.e Medic can have regen health faster but commanado can't BUT commando gets bit more damage? etcetc the weapon upgrades im not sure on double damage etc but maybe to alter way gun works? semi auto,double fire is ok.
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04-22-2015
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Registered User
Join Date: Nov 2012
Posts: 121
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We will also be making classes more meaningful but this is a separate project and discussion
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04-22-2015
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Deus Vult
Join Date: Oct 2014
Location: Le Canada
Posts: 3,811
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04-22-2015
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Registered User
Join Date: Nov 2012
Posts: 121
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04-22-2015
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Hmm..
Join Date: Aug 2013
Location: Makati, Philippines
Posts: 1,698
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He's basically like that, at least most of the people here. ![]() I'd rather ignore them if they are just trying to prove nothing in rejecting an idea. A complete idiocy. |
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04-22-2015
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Uguu~
Join Date: Mar 2013
Location: Canada, NS
Posts: 1,046
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Medic gains the syringe melee and the heal-touch melee. Medics will also be the only class to gain a regen of 0.5 health every 5 seconds while also increasing speed by 10%. However, medics will lose 30% of their damage. With this, it'll make medics support-oriented but still able to fight back. Commando gains the kr9 or the SMG as a class weapon. Commando gains a 20% damage increase (rounded up to the nearest whole number) to all weapons excluding power weapons like the rail gun, but will also have the option of providing passive bonuses to allies within an area around them (such as slightly increased damage, temporary health, etc.) these would not stack with multiple commandos, but would join with other types. Commandos will also take 1 point of extra damage Defender gains proximity mines as a class weapon. While playing as a defender you gain an extra 15 max health and reduce all ranged damage by 2.5 points passively (Cannot drop below 2); this can stack with commando's buff for reduction. Defenders can also have any debuff effects applied by them to last 20% longer while having other debuffs on them last 20% shorter. Defenders can see any type of mine but cannot destroy them with weapons; merely advise their team. Defenders however, will deal 50% less ranged damage and suffer from a 20% movement speed debuff. What do you think? |
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04-22-2015
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Hmm..
Join Date: Aug 2013
Location: Makati, Philippines
Posts: 1,698
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Medic shall have 20% more damage than 30%.. Using the weapon of a Medic has, the medic will gain 10% health in a 30% chance. Maybe?
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