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| Poll Results: Enable Team Killing? | |||
| 23.64% |
Yes
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| 65.45% |
No
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| 10.91% |
Under certain circumstances, yes
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| Voters: 55. You may not vote on this poll | |||
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Topic Tools |
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06-07-2015
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16 |
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Emperor
Join Date: Sep 2011
Location: New York
Posts: 1,000
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you should never have been able to have kills against your guildmates added to your stats in the first place, this just causes morons to run around shooting arrows at their friends (who can't fight back) basically boosting their stats. if you seriously liked this, a lot of your kills are not legitimate and it is time for you to play the game the way it is meant to be played. in response to the whole "don't vote if this doesn't affect you" wtf how butthurt are you over this? this will affect anyone who has ever been in a tower guild. really good move by the staff team. stop crying booster. |
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06-07-2015
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17 |
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helo utub
Join Date: Feb 2012
Posts: 1,225
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Of course not, it's basically boosting. I'm glad they finally changed it.
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06-07-2015
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18 | |
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3bad
Join Date: Sep 2014
Posts: 505
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How am I whining? How about you stop making false accusations and contribute something to the thread?
You're not seeing it through my point of view. Imagine Vic and I towering and Aguzo comes to PK us. I want Aguzo to stop so I thought "Why did he come here in the first place? He wants kills!", so I use arrows to kill my Vic and vice versa so Aguzo doesn't get PKs and leaves. "Don't vote if this doesn't affect you" is directed to the people who don't tower or PK. The purpose of this thread is to discuss this staff decision. I don't want it back or anything. |
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06-07-2015
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19 |
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Registered User
Join Date: Sep 2011
Location: Puerto Rico
Posts: 108
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If you can't kill team members with your sword you shouldn't be able to kill them with arrows or bombs, if you want to stop a PKer from going to your tower switch tags and steal his PKs on another tag
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06-07-2015
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20 |
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Emperor
Join Date: Sep 2011
Location: New York
Posts: 1,000
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so just kill your member without it counting as a kill and move on. your "point of view" doesn't make sense. why would you make this thread about it counting as a kill or not unless you desire some more boosted stats off of your fellow members.
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06-07-2015
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21 |
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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doesn't make sense to me how being able to kill someone would not add a kill to your statistics if it doesn't give you a kill then I don't understand why it gives them a death doesn't particularly matter to me either way, because killing guild members at 0.5 is just as viable of a strategy either way, but there should probably be some sort of consistency between not gaining a kill vs. them gaining a death |
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06-07-2015
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22 |
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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@thread in general: Solution: stop being pussies and play the game for what it is.
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06-07-2015
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23 |
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Scrubs.
Join Date: Sep 2011
Location: I live in space
Posts: 2,272
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Should make it for allies as well. I believe allies get the kills as well.
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06-07-2015
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24 | |||
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3bad
Join Date: Sep 2014
Posts: 505
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??? |
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06-07-2015
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25 |
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Registered User
Join Date: May 2013
Posts: 3,027
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They should just disable being able to kill guild members with bombs/arrows, but then again allies would get on a tag, steal flag, and then give to an enemy guild. Honestly, graal could have a really good system, but people always find a way to abuse it.
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06-07-2015
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26 |
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Banned
Join Date: Sep 2011
Location: UK
Posts: 3,215
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06-07-2015
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27 |
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Akechi
Join Date: Jun 2013
Location: MoD Town
Posts: 154
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I arrow guild mates on 0.5 when we are defending a tower and enemies aren't in the flag room so they can respawn and come back up with full health fast. It should not count for pks.
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06-07-2015
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28 | |
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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making it so you can't kill your own team with bombs/arrows like some are suggesting adds nothing to the game eliminates certain elements of team-involved strategy at towers like Deadwood, Swamp, Castle, Destiny, etc. (any tower where you don't spawn at the flag) where guild mates can assist in killing you so you can return to the flag healthy enough to defend it would empower already-strong towers like Sardon's and allow you to just spam bombs for free through narrow pathways during any attack at 0 consequence Snow would be completely untakeable against any guild with a brain, because you can just have 2 people on either side of the flag spamming arrows parallel to the flag and only hitting enemies etc. |
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06-07-2015
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29 | |
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Bloodvayne
Join Date: Nov 2012
Posts: 4,087
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06-07-2015
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30 |
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Hyrule Knights
Join Date: Sep 2012
Location: In your head 24/7
Posts: 6,348
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I think this is one of those cases where it doesn't matter which way it goes. Don't think the guild mate killing is high enough to affect the pk stat of the game. I remember Simple-Z used to kill everyone in HK when we would tower just because he was bored and not to get kills. |