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10-01-2015
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Registered User
Join Date: Jul 2014
Posts: 783
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I imagine what goes through the management's head is that they want people to work on proven sources of revenue before committing to potential new sources of revenue because potential new sources have more unknowns and therefore are considered a greater risk to the management. I believe Graal would benefit by seeking to recruit someone with a reputation for being bold.
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10-01-2015
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Registered User
Join Date: Aug 2013
Posts: 494
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I think that 1000 gralat per day is enough. Adding more ways to earn gralats can cause an increase in prices. I think we need to somehow bring in the shovels more. They are not really useful unless we get a fishing system since you can dig up worms with shovels. Maybe somehow include something on that island of the Indians where it is the only place to dig out something like maybe props. I don't really know but the path graal is going in adding new ways to earn things is good as is. (Like that treasure hunting) |
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10-01-2015
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Banned
Join Date: May 2013
Posts: 1,555
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10-03-2015
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Dr. Professor Moderator
Join Date: Jun 2015
Location: I’m always located somewhere
Posts: 1,205
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To be fair, this sounds like a fun idea. But adding it just for the sake of "earning gralats" is fairly silly. You can easily get 1,000 per day from the pyrat quest, which comes to about 320,000 gralats by the end of the year(assuming you miss days when it gets too late in the night, or for real life stuff). It takes seriously a focused 10 minutes or less to do. Im down with the idea, but not the purpose. You could seriously evolve the idea, like creating a furniture and hat set that can only be attained by mining(as all of us go bonkers for that sort of thing), in excess to just earning gralats. You could have a pickaxe skin shop, make the player buy miner gear(we saw that at the most recent nexus), a large swath of rare furniture and hats that will keep people mining, maybe even a room that's tile set changes everyday(though that sounds difficult to program in my mind).
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10-03-2015
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Top percentage Rattata
Join Date: Sep 2015
Location: Australia
Posts: 63
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So many people want more ways to make money but to be honest I would just like some good old fashion boss battles other than the giant slime. cause that shiz be fun as.
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10-04-2015
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Registered User
Join Date: Jun 2015
Posts: 279
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While farming in a guild house does give you the most control, you are still left waiting for grass to regrow, even with the largest patch available. And maybe this is just me, but I get tired of staring at gold gralats wondering if they are actually increasing. Sure, once a purple pops up it feels great, but that can take weeks. It's nice to see clear progression in my effort, which is why I prefer looting or bug catching over farming. (I also think it's the slowest) True. Of course, if it were me, I would prefer to run a good business. No good business has ever said, "This is good enough." This would only be true if the new methods allowed players to earn gralats at a faster rate.
I do agree that it should be evolved into more than just a money-making method to become more interesting, and I really like a lot of your suggestions. I suppose I'd prefer the focus to be on the money-making part because if the only focus is to collect some hats and furniture, it will die out pretty quickly, just like the map system. Once you collect all the items, there would no longer be a point. So first, implement a system that allows the players to mine ores and sell them. This would act as a foundation for later additions such as crafting. |
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10-04-2015
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Registered User
Join Date: Jan 2013
Posts: 2,180
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Just farm, if you really care about getting gralats without investing your own money then maybe invest some time to earn your gralats. Not saying you don't but it's just a statement for everyone.
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10-04-2015
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Banned
Join Date: Sep 2015
Location: I live in a place on a place
Posts: 1,464
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10-04-2015
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Registered User
Join Date: Jun 2015
Posts: 279
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This suggestion isn't even entirely about the gralats. It's a suggestion for new gameplay that could potentially make playing the game for an individual player more stimulating. Not everyone enjoys roleplaying in Graal City. Not everyone enjoys sparring, pking, or towering. |
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10-04-2015
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Registered User
Join Date: Jan 2013
Posts: 2,180
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How long did the farming take for the blacks and purples?
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10-04-2015
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26 |
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Registered User
Join Date: Jun 2015
Posts: 279
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I can't really give any meaningful number here. It took several weeks for me to get to black, probably close to 2 months. Of course, I didn't farm every day and the days I did farm I never recorded the number of hours spent.
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10-04-2015
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Registered User
Join Date: Jan 2013
Posts: 2,180
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Farming isn't hard like most people claim it is. I get purples in roughly 2 days.
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10-04-2015
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Banned
Join Date: Sep 2015
Location: I live in a place on a place
Posts: 1,464
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But though the game could need something game changing that would change what type of game it is (like more combat like different weapons, magic etc)
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