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02-27-2016
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31 |
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Dream Machine
Join Date: Feb 2014
Posts: 761
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@Lambda, you're so sweet <3 But what i think we should do, is come up with some base layouts and send them in. Cuz when a base like skybase is just thrown in, it can be so horribly designed that i have to edit guns just to make it fair, that should never happen. |
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02-27-2016
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32 |
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PigParty🐷
Join Date: Apr 2013
Location: PigPen
Posts: 2,913
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We should have real bases, not sky bases.
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02-27-2016
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33 |
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Dream Machine
Join Date: Feb 2014
Posts: 761
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Nah, both
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02-27-2016
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34 |
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PigParty🐷
Join Date: Apr 2013
Location: PigPen
Posts: 2,913
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I think it's safe to say that sky bases will never come back, thankfully. That was just a boosting hub which is why PKers liked it. They boosted off AFKers at spawn, and the random noobs inside there. It was garbage. I just can't wait for the sky base we have now to get removed, hopefully when we get the new tileset and map. Back to the real topic - a beginner base is what we need that requires >x amount of hours to enter
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02-27-2016
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35 |
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Zone Player
Join Date: Feb 2013
Posts: 697
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I've got a decent amount of basing time invested into Zone and this sounds like a great idea. In the beginning age of zone basing it was almost impossible for new squads to start out since one squad could control ircia, choros, conquest, and spring simutaneously without any hassel. Once we start taking away more bases it might get more competitive, but newer aspiring basers will be getting hurt the most. Personally I think the system is the best its ever been. There are 2-3 squads over 1k+ squads currently competing and a few 1k squads mixed in. I think its the most diverse mix of basers we've seen. But the 1k squads are mostly rehashed squads which has really been getting old for years now. I dont think there should be more than 1 base with this ability though and I don't think there should be any categories besides under 100 and squads above 100. |
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02-28-2016
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36 | |
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PigParty🐷
Join Date: Apr 2013
Location: PigPen
Posts: 2,913
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02-28-2016
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37 | |
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ThatMysteriousGuy
Join Date: Feb 2016
Location: Unknown
Posts: 177
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Same problems with Gemini, aries, aquarius and the current skybase. Afk people at spawns, boosters boost on them since the spawn areas are not safe zones. |
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02-28-2016
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38 |
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verified ✔
Join Date: Jan 2016
Posts: 170
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People will make alt accounts and rush there guilds free hours then transfer again and again
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02-28-2016
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39 |
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PigParty🐷
Join Date: Apr 2013
Location: PigPen
Posts: 2,913
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03-04-2016
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40 | |
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TheRealSKT
Join Date: Aug 2014
Location: Skybase.
Posts: 789
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real talk, add them back and taco, geno, and I would probably no lyf the hell out of them. Also, me and Bodom were never able to get that skybase war/competition up... ooh. Honestly geno it would be cool to get like a slow animation for the jetpacks when you use them just don't make them slower. then they'd have no point cus of bikes and such. espc on this map. |
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03-04-2016
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41 |
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Dream Machine
Join Date: Feb 2014
Posts: 761
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Nah theyll be the same speed, its just that people keep abusing how fast they takeoff, i actually have to get them diaabled in conquest for that reason, and why im tryna remove shooting from bikes, its just not fair. I want a skill bases game, right now most people just rely on bs items to win even tho they cant fight normally
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03-04-2016
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42 | |
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TheRealSKT
Join Date: Aug 2014
Location: Skybase.
Posts: 789
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Use a jetpack near skybase. I'd still rek u. the matter of the fact is that jetpacks get such a bad rep. they can be used for the most strategic plays eever. btw if you take jets out of conq, rip base. would be way to easy to lose since it takes way to long to get back there. js. as for bikes not shooting. boooo. bikes suck. let them have that feature. honestly the boards should have that too. last time i checked i dont need my hands to balance my feet. sooo liek we can all agree that skybases should be added ASAP doe right? mk. shoot me a message when thats all final k.<3 |
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