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03-24-2016
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Registered User
Join Date: Jul 2014
Posts: 783
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Quick Menu for Character Slots
This would be an instance of a nested menu within the quick menu. The primary purpose would be to toggle character slots, but a cancel button and a button for access to the main character slots menu could also be listed in the submenu.
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03-24-2016
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Banned
Join Date: Nov 2015
Posts: 159
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deadowl is the new Vladamir?
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03-24-2016
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Registered Smartass
Join Date: Nov 2015
Location: The terms location and place in geography are used to identify a point or an area on the Earth.
Posts: 1,422
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They need to have one for maps and Darsines.
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03-24-2016
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Registered User
Join Date: Jul 2014
Posts: 783
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What the quick menu structure isn't good for: groups of items that can grow indefinitely. If there's greater than 8-10 items, but still largely finite in the most common use cases, it might make sense to add a toggle cycle feature to an item in the quick menu. If it's finite and up to 8-10 items, then it makes sense to have another menu. I believe the current quick menu is based on the Warp Ring script I made from prewipe2 PC Classic (introduced shortly after that post), which in turn was based on the PermaClothes script from prewipe1 PC Classic (i.e. old version of character slots). PermaClothes was basically a cycle toggle with a fixed number of characters represented by the head image, and the Warp Ring was a collection of location icons rotated with keyboard controls such that the top item was always the selected item. So if my logic is correct, the current quick menu is ultimately based on a really old version of character slots. |
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03-24-2016
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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03-25-2016
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Registered Smartass
Join Date: Nov 2015
Location: The terms location and place in geography are used to identify a point or an area on the Earth.
Posts: 1,422
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03-25-2016
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Registered User
Join Date: Jul 2014
Posts: 783
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The icon positioning is pretty similar, so forgive me. The quick menu definitely meets Fitt's Law better than other similar UX designs in Graal, and I haven't seen this form proposed in many years for any project despite my own attachment to it (i.e. right-click-style context menus won out). What did you base it off of?
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03-25-2016
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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03-25-2016
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Registered User
Join Date: Jul 2014
Posts: 783
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03-27-2016
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Graal-plainin since 01
Join Date: Jan 2014
Posts: 366
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It'd be pretty nice if furniture had access to a similar quick menu.
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