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06-02-2016
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91 |
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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Last time I mentioned respawns everyone lost their **** and said it was the worst thing ever, but now that there's leaderboards though... Anyways, random respawn locations would be infuriating as a player. Yeah, if you're just mob-PKing it discourages you from going back but if you're just another player who was in the middle of something like baddy-killing or going to a shop it's going to be annoying. I can hear the players already having an aneurysm and screaming losing their voice as they whine about the misfortune of dying while fighting the giant blob. There was a respawn system being worked on a while ago and it used doors to houses as a way to find the nearest safe respawn for you. We of course know that isn't really a resolution though since you could just keep respawning in the same house so we could also implement a random warp after x amount of deaths. |
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06-02-2016
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92 |
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Dr. Professor Moderator
Join Date: Jun 2015
Location: I’m always located somewhere
Posts: 1,205
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06-02-2016
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93 |
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Banned
Join Date: Sep 2011
Location: UK
Posts: 3,215
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06-02-2016
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94 | |
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Registered Bomber
Join Date: Dec 2013
Location: Clock Town
Posts: 401
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Maybe add a VIP special effect where players that are baddy killing dont get warped? As for the blob, isnt there a way to make a radius around it so players dont get warped when killed by another player? (VIP related as well) |
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06-02-2016
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95 |
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Registered User
Join Date: Jul 2015
Posts: 16
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06-02-2016
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96 | |
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Player 1
Join Date: Oct 2014
Location: Hoenn
Posts: 322
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06-02-2016
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97 | |
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Registered User
Join Date: Jul 2014
Posts: 783
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Then there's the whole stats thing. The kills-to-deaths ratio is the first thing to pop into mind, but that doesn't measure magnitude very well. If you're 1-0 in PKing, you have the highest possible kills-to-deaths ratio. Ratios also promote selection bias which is bad for gameplay. What would be more appropriate if you want to promote healthy PKing gameplay would be a kills-to-deaths margin, i.e. the number of kills minus the number of deaths. Players would have to find a balance of quantity and skill in order to maximize the returns. If there's any reason to require the stats to be summative, points could be representative of the maximum kills-to-deaths margin a player has obtained. If using a particular statistic promotes a style of gameplay that more people enjoy, there's a clear benefit to using that statistic over one that does not. |
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06-02-2016
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98 |
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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you guys really want to ruin iClassic over this organized, "skilled" PKing is called sparring or GSing, some of you should try it it's bad enough we can't even use items while PKing without being throttled can't shoot arrows through walls anymore now we want to control where and how people PK because a group doesn't want to do what they're doing to what extent are we going to take this maybe eventually you'll just have to queue for PK and you'll only be able to use swords |
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06-02-2016
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99 | |
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Registered Bomber
Join Date: Dec 2013
Location: Clock Town
Posts: 401
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06-02-2016
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100 |
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Registered User
Join Date: Mar 2013
Posts: 1,350
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I don't see the big deal. If you prefer to PK at mobs to get more pks on ur stats, then do it. If your a complainer who is butt hurt about people getting more pks then u at a tower, kys
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06-02-2016
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101 | |
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Registered Bomber
Join Date: Dec 2013
Location: Clock Town
Posts: 401
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Might as well leave everything the way it is. |
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06-02-2016
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102 | |
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Registered User
Join Date: Jul 2015
Posts: 16
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06-02-2016
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103 |
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Player 1
Join Date: Oct 2014
Location: Hoenn
Posts: 322
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I feel as if respawns would give Graal Classic more of an MMO feel. It would easily fix many of the lag problems in Swamp Town, and make PK'ing a lot more competitive. One thing I would want though, is instead of being spawned inside buidings, have spawn points at the center of towns that is are non-PK zones. That way someone cannot just wait outside of a building spamming their sword. |
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06-02-2016
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104 | |
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Registered Bomber
Join Date: Dec 2013
Location: Clock Town
Posts: 401
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06-02-2016
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105 |
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Registered User
Join Date: May 2013
Posts: 3,027
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And do what? One-hit kill a player with 3.0 hp? I like the warp, after x amount of deaths during a certain period of time idea. |