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02-21-2012
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Quack Quack~
Join Date: Sep 2011
Posts: 1,810
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They Removed KOTH not because of the community but because i think, according to the MoD tower modification released, they're pretty much are going to analyze each tower and are going to tweak and improve towers by modifying or fixing each tower so that it gives an advantage to both sides. Just a speculation of mines but i hope tower taking at least improves in some way acceptable for players. KOTH (Even though i defended it) pretty much caused an upset off-balance due to noob recruiting and the outcome of it |
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02-21-2012
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GunsAdmin
Join Date: Dec 2011
Location: Melbourne, Australia
Posts: 2,337
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02-21-2012
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Yo Mama!!!1!!!!1!
Join Date: Sep 2011
Location: Canada
Posts: 134
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02-21-2012
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amateur gay
Join Date: Sep 2011
Location: Australia
Posts: 3,372
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02-21-2012
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80 |
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Yo Mama!!!1!!!!1!
Join Date: Sep 2011
Location: Canada
Posts: 134
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If they do do that i hope its as good as the MoD update. I see MoD as kind of like a starting point for new guilds, and this makes it more fair.
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02-21-2012
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81 |
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Quack Quack~
Join Date: Sep 2011
Posts: 1,810
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For KOTH, heres what i think it should have been: -Remove the time increase/decrease thing -Have players who afk a long time in the tower put outside of the castle (For KOTH towers only. Helps demote noob recruiting). -only attackers will still spawn outside of tower How it should have worked: -if there are more attackers slashing the flag than defenders, the flag will lose health usually like tower flags -if there are more defenders slashing the flag than attackers, the flag will gain health usually like tower flags -attackers cannot drop flag health if theres more defenders slashing the flag -defenders cannot gain flag health if theres more attackers slashing the flag First off, it destroys noob recruiting. Noobs instead of running around has to fight or the flag will stay up to its health as is. Defenders can slash opponents away Second, Its king of the hill as how it should have been! The guild with the most members on their team will have an advantage. Defenders will still respawn like in old towers so noob recruiting doesn't really have an advantage here I know it can be tweaked but thats my version of KOTH. What do you think? |
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02-21-2012
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amateur gay
Join Date: Sep 2011
Location: Australia
Posts: 3,372
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Mike I hate you so much and I feel like you should know that, but that's the best post I've seen on this subject. Ever. |
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02-21-2012
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Registered User
Join Date: Sep 2011
Location: USA, south east PROUND TO NOT BE A REDNECK
Posts: 963
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02-21-2012
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Registered User
Join Date: Dec 2011
Posts: 483
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@maikeru: isn't that just like regular towers? It sorta takes away all the skill that was in KOTH. |
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02-21-2012
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Registered User
Join Date: Sep 2011
Location: USA, south east PROUND TO NOT BE A REDNECK
Posts: 963
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02-22-2012
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Registered User
Join Date: Oct 2011
Posts: 329
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02-23-2012
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Registered User
Join Date: Dec 2011
Posts: 483
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I love KOTH! All towers should be KOTH! Regular towers suck! |
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02-23-2012
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amateur gay
Join Date: Sep 2011
Location: Australia
Posts: 3,372
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^Actually that's closer to what you sound like.
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02-23-2012
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Registered User
Join Date: Oct 2011
Posts: 329
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Put more effort into making a strong guild and i assure you, you will not need koth. |
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02-24-2012
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Registered User
Join Date: Dec 2011
Posts: 483
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Okay so other nooby guilds don't like it? If your a good player you'll be good at KOTH. Yeah attackings easier than in other towers but that's not a terribly bad thing. Do any new guilds really stand a chance against a bunch of noobs sitting in a doorway completely blocking you and being able to run back into that position in 2-4 seconds? This way a up and coming guild can actually get a tower as begin their journey. And god forbid we actually get some competition here. Oh boo hoo 7 guilds have to fight over 4 towers. Anyone remember the days when we had like 40 tower guilds competing over 4 towers? Now this guys bitching about 7 guilds competing over 4. LOL! In case you don't know it's pretty hard to start a guild. These days most people have a loyal guild which you basically have to steal them from in order to get your members. So for the people who are trying to start up, you think it's fair that they have no chance in getting a tower? I feel like you guys are afraid of competition. You don't want new guilds coming up, and you don't want to compete against other big tower guilds. Btw if you can't defend any tower including a KOTH tower against a bunch of noobs who barely have themselves established that really says something about you doesn't it? |