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10-03-2016
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Leg hair. AND RICE!
Join Date: Feb 2012
Location: Do you really wish to know o.o
Posts: 2,803
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Blacksmith job and new cosmetic slots
We need more ways of making money... so hows about a new job? You could buy tools, buy ingots of various metals, then craft basic sellable items as well as some NPC weapons, hats, bodies, etc. Also, can we have new cosmetic slots and items? Things I would like to see would be... -Masks -Glasses -Shoulder accessory -Back (Backpacks, wings, etc.) -Chest (things like vests or armor plates) -Belt/Waist (Also includes tails and the like) -Hands -Feet |
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10-03-2016
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Registered User
Join Date: May 2013
Posts: 3,027
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Would be cool to mine, and sell those minerals, but I don't see this happening on iClassic. Things like fishing, farming crops, doing dungeons, having equipment. Just not what iClassic is about. Best to find a new game. I agree though. If iClassic could make accessories, they would make a lot more money. I've always wanted a cape that flaps when I walk, not body2. Accessories like scarves, capes, and shoulder pads (already hats). Those would be the easiest to add. I think the rest on that list would be complicated, besides masks, and glasses (which are also already hats) |
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10-03-2016
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Registered User
Join Date: Aug 2013
Posts: 3,204
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Anything shoulder down that you think would look good cosmetically is the whole purpose behind creating custom bodies, staff creating that many accessories is a waste of time and resources when the option has and always will be available to players. Wings/tails are also doable by designing custom shields. Smithing would be pretty neat but I think there's already a lot on the workload of current things they have planned and creating a new job like that would take a fair bit of time as well, so realistically I can't see it being added anytime soon. I would let them finish balancing current jobs and then go on from there, but I don't think Classic needs a job that in-depth especially because I don't think it would appeal to a majority of the player base. I don't think the current situation is really that bad, since the release of the Pyrat quest players could in theory have earned nearly 1,000,000 gralats from it alone, earning 365k in a year is enough to cover all the holidays and the Pyrat quest is very fast and easy to do. Alongside this, farming has always been a very good method of earning Gralats, ideally while doing the Pyrat quest you use up your bombs in your farm every time they fill up, with 99 bombs you get 297 uses from a horse or 495 uses from a 2p mount, the guild house I use has 40 grass spots and for every 10 spots I use 1 bomb blow, that's about 70~ uses each on 4 rows of 10 with just one inventory of bombs which usually gets them at least 15+, but even if you had poor luck and they averaged at around 10 gralats each you still just made about 400 gralats right there (normally higher) and you get to do it a few times before finishing the Pyrat quest. On top of this, with the new loot cap if it does remain at 200, you can make it a daily thing to fill up 200 and sell, then repeat the next day. All of these things add up and earn you a lot of money, the problem is just players are bad with saving up and only focus on these things when there's an event or holiday coming up. |
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10-03-2016
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Registered User
Join Date: May 2013
Posts: 3,027
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Yes, but people who are lazy/anti-sun don't want to spend 10k every time they make something that is permanent. You might want to mix and match a lot of accessories, but you'd have to upload another body for 10k. I'd rather just buy a cape for 5-10k and switch out other accessories, than spend the same amount on a permanent look. Should be Hat>Eyewear>mouth>head>neck>shoulders>back>body. |
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10-03-2016
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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Crafting in general would be friggin awesome. Just being able to make something (even if its just another thing to sell) would be sweet. Same could be said for completing collections of something. One of every butterfly type for example... trade them in to get something sweet. |
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10-03-2016
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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Classic doesn't have the capacity to handle all these custom slots. There would need to be an available attribute slot(there isn't) for each one, and each graphic would need to be added to every gani. It's something that needed to be planned from the beginning.
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10-03-2016
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Banned
Join Date: Nov 2012
Posts: 4,173
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Wouldn't having so many accesories make the clients laggier?
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10-03-2016
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:^)
Join Date: Nov 2015
Location: Chicago
Posts: 329
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Accessories are on Ol West, and Crafting is going to be implemented there. Mining exists there, so does fishing and more, lmao.
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10-03-2016
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Leg hair. AND RICE!
Join Date: Feb 2012
Location: Do you really wish to know o.o
Posts: 2,803
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Ok just forget the other junk. Blacksmithing job. Just that.
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