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09-10-2016
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Registered User
Join Date: Jun 2015
Location: In A House
Posts: 572
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09-10-2016
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Developer & Former Deputy
Join Date: Feb 2016
Posts: 270
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09-20-2016
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Most hated
Join Date: Jan 2016
Location: Tx
Posts: 515
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maybe something like the unstick me thing where you have to stand still for a certain amount of time to eat
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09-20-2016
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Hi
Join Date: Dec 2014
Location: Britain, Wales
Posts: 1,149
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09-20-2016
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:^)
Join Date: Nov 2015
Location: Chicago
Posts: 329
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09-20-2016
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51 |
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That part
Join Date: Feb 2013
Location: Ol' West
Posts: 244
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09-21-2016
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52 |
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Banned
Join Date: Aug 2013
Posts: 804
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Make peace with them to win like they do. Fight fire with fire! http://img-cache.cdn.gaiaonline.com/4e51e81fb6d56c3c7f3b2c76f47442dd/http://i452.photobucket.com/albums/qq244/Toru_Uchiha/anime-peace-sign.jpg (Unsupported image host) |
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09-21-2016
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53 |
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:^)
Join Date: Nov 2015
Location: Chicago
Posts: 329
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01-04-2017
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TheRealSKT
Join Date: Aug 2014
Location: Skybase.
Posts: 789
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I'm not even worthy to be considered an OW player yet with my 140 hours but this thread and issue needs to be brought up again. I find it absolutely bonkers that a gang on OW can have 13000 hours while the #50 gang is at 134 hours. This shouldn't be happening, at least on Zone we have hat chasers so this doesn't just keep happening. Just from what I've seen on the game and the forum-lurking I've done to look for tips (I'm a nub, dunz judge), I would say that the largest issue here is simply within the rewards and the amount of bases. Currently, Zone is the only server that still does rewards at 1K (Pretty sure at least) and despite our lower population, this issue has not been a large problem for ages. Indeed, we do have squads which hold out bases almost empire-like, however, it is never from the result of trucing. I want to say that this is partially because of the fact that we have hat chasers in abundance on Zone. While we all goff and dislike hatchasers, deep down it's naive to not recognize how important they are. Given the constant restart most squads do after 1000 for another reward, our squads are usually pretty loose with members being lost, gained, and replaced after every transition. A clear end and start allows for us Zonians to easily choose when we want to stop basing. I can't say if this is really the case for Ol' West. I know while towering under NAL it just seemed silly to give up at like 3K when 5K was right at the corner, or such as when we had 8K when 10K was only a few months away. I would assume that the same experience is created on OW and that is why these squads at such high hours have yet to stop and become empires within the server. Simply put, given more hat chasers, the basing(do you guys call it basing... towering? forting?) system would be less exploited by these massive truced alliances. Also, going off of that- from what I've seen occur on our server, simply because a new squad is made using the same members does not mean that this new group would be truced with the same people. The Saith family was truced with Accuracy in Saith and then completely threw them under the bus in later squads. Secondly, I think that the bases themselves create sort of an issue. Every server seems to have their "noob" base that people take, but when that "noob" base is taken by "pros" all the time, no new gangs can actually explore their potential and so those members simply surf the wave and join these massive empires- only adding to the issue. I would even say that Zone lost this as well, (which is why I would hope that anybody reading this would sign the petition to bring back the 2012 Zone map with Skybases, our "noob" bases, at tiny.cc/2012Map) and it's a large pity as the game is really as fun as how much fun the new players are having, right? Now this in itself can be solved by two ways- 1) add more bases 2) remove bases 3) teach the leaders of said gangs to stop being pricks and let others have fun for a change. And I get the pros and cons of each, but in execution they've been great at changing the meta on zone. Regarding the first one, at one point Zone had 12 bases and 7 were considered "noob" bases which were "sidebases" and didn't give minute/minute basing time. This helped to bring up a lot of new squads, and that changes the meta entirely. You know, I'll keep mentioning Zone because it's what I'm most accustomed at talking about, the Saith family is by far the most successful "empire" we have on Zone (despite not being #1, fyte me Obs kids) and they started off in those "nooby" Skybases (I did too, and I'm pr0 so give me all the respects). Not even just changing the basing meta, it helps the game entirely. You can show a new player all these fancy things and it'll make them think the game is cool, but until they feel like they have potential, they won't stay on it very long (to be fair, the job system on OW does an amazing job at this already and all other servers need to implement something similar). Being able to defend your first base is something a player never forgets. On the issue of the second idea, this will probably work best in the short term. Again, Zone has experienced bases that just disappear out of thin air and we are no stranger to this concept. So many squads died off from the loss of their favorite base and whenever one is removed, it creates a new agenda and the "home bases" always get rearranged for nearly every squad. Just using my own squad Sangue for an example, we went a week getting 12 hours a day and then Skybases were removed and we simply died off (, until we sprung back up again and I got 1K, give the man his reps pl0x). On the other hand of the spectrum, when our Planet bases were removed all of those previous "afk and outnumber attackers" squads also had to relearn and change their tactics. Some of them died off as well, while others just had to take over a new home base, which created competition with existing "empires" there. This changed mad metas, but could also be dangerous. Opposing what I said earlier about how every server needs that "noob" base, players might actually have less chances at finding opportunities in the game by removing bases (seems like an obvious fact, but I dunno if the staff on Zone ever thought about that, you know, considering they still question why new players never stick around and why old ones leave... PEW PEW). In summary, this would break off some gangs completely and will always end in truces being broken. Lastly, this one doesn't even need any real decisions being made other than a moral one. Don't you want others to have fun too? Personally I try to let others take a base even if we're stacked on numbers if I feel like we've done enough for the day. Is 24 hours not enough for some of you? We've all been in that position of a new baser coming in. If someone just gave us that hand and gave us a free base, or at least didn't just cram it with 25 people, couldn't that have changed everything? I find it so unprofessional and revolting for a Sheriff who is meant to be appealing for general happiness to all players to actually condone in trucing as it only leads to a more bleak time for new players. I know that on Zone we've actually had our staff say things such as "hey guys, go take this base, this squad is having too many hours" to try to change the scene. There's nothing wrong with being bias, everyone has it and it's impossible not to show- however, everyone, in positions which allow them, should be motivating for these gigantic empires to not simply rule the game, even if you run one themselves. There's also just that obvious decision to just change the meta and be rebels and break truces. Like c'mon, safety is no fun. I play and work for Albion(a game much more fancy than Graal and I'll be very disappointed if nobody knows about it) and I run a giant guild known as Lorr. We're kinda OP and every now and then we attack our friends. On certain occasions, we even split up into two teams and take turns raiding and defending ourselves to make the game a little bit more balanced for everyone. Like out of rant I just went through above, it's so impractical to do any dev work on this because in practicality this system works. It's really up to the players themselves. Wot if Sangue on OW breaks the meta, pulls a Skybase 2013 moment and takes control of every base and just never lets go of them until we get off o.0 I mean, I think i'd be a good overlord. "Rent" out bases for moneyz... EZ. EYYY YOU JUST SURVIVED YOUR FIRST SKT WALL OF TEXT! GOOD JOB, BUD! |
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01-04-2017
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Registered User
Join Date: Jan 2017
Posts: 15
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TL: DR the whole thing except the first bit. Wanted to point out that there is only 2 gangs with over 4K hours that are still active, Silence and Knife Party. The rest are gangs trying to to get to 1.5k gang hat. Now and days people are just trying to make a new gang to get gang hat and once they do they either join one that is striving for gang hat as well, create a new gang to get gang hat, etc. Gangs rarely continue on to go for the higher rewards thus a new gang staying at a base from time to time.
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01-04-2017
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TheRealSKT
Join Date: Aug 2014
Location: Skybase.
Posts: 789
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Ahh. See that would've been useful. Completely... More like 80%... disregard that top paragraph then. In response to that I'm assuming that a sides the hat chasers another big reason to why large gangs stay static are the prizes. Less likely to get kicked when you're loyal, even if you're afk most of the time. And that shop is actually really unique and cool and I don't think that would ever be removed so... Dunno, I still think that something's regarding the simple fact that people don't give up when their close holds some truth. Like I know given the fact that Zone doesn't have a very good 10K stops people from going for it. While I actually disagree that OW needs worse prizes to stop people from just being passive, I do think that the GP shop in itself is already a really big prize for basing. Maybe to refute what I said earlier just for the simple balance the stakes could get even raised... Ofc that would just create 8 billion responses of people saying 'no that's unfair' and such but hey, people got over it last time. |
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01-04-2017
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( ͡° ͜ʖ ͡° )つ──☆*
Join Date: Oct 2014
Location: Ol' West
Posts: 652
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Yeah, means other gangs have to seriously work hard to own a base, like all the peaced ones xD.
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01-08-2017
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Registered User
Join Date: Jul 2015
Location: Chewbaccastan
Posts: 1,013
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01-10-2017
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59 |
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That part
Join Date: Feb 2013
Location: Ol' West
Posts: 244
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Recruiting for knife party
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01-10-2017
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60 |
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Banned
Join Date: Dec 2016
Posts: 244
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Peacing is just homosexuality. Duke from iEra did the most manly thing in iEra's basing history. He had peace with someone but he raided them because he realized that peacing is homo |