![]() |
|
12-09-2015
|
181 |
|
Hyrule Knights
Join Date: Sep 2012
Location: In your head 24/7
Posts: 6,348
|
|
|
12-09-2015
|
182 | |
|
Banned
Join Date: May 2015
Posts: 934
|
|
|
|
12-09-2015
|
183 |
|
Çòñtëgó Me§§iaH
Join Date: Apr 2015
Posts: 175
|
James and I have spoken about the more hearts more time to adjust idea. However guzo is right too, I already get distracted enough when sparring ppl with delay and heavy defense and basically feel like I throw the match. I kind of think we need to look at why we want more hp etc. and then come up with ideas with that in mind but that are simple to implement. For example, scripting to where spar doesn't actually start until you have hit the other player. However it would allow only x player to move to run up and hit the opponent and then y player now can move to test the hit while x player is frozen, then resets players to starting location and then the spar starts. OR Script a toggle option to see someones indicator above their head display their location flag. But honestly any good player can adapt to adjustments of speed, hearts, etc. I don't think this is priority #1, things are fine as they are atm. The real issues (priority #2) I have are incentives for 1v1. Plus adding a Tag Team GST or solo SST(?), and I think it'd even be fun to see 2v2's and 3v3's too. Priority #1 goes without saying, but I'll say it anyway as I am again going to be giving money to Graal yet again. Upgrade server. |
|
12-09-2015
|
184 |
|
Studying for graalians
Join Date: Oct 2012
Location: Seattle
Posts: 304
|
|
|
12-09-2015
|
185 |
|
Victor
Join Date: Apr 2015
Location: Guam
Posts: 728
|
|
|
12-09-2015
|
186 |
|
The Shaded Leg
Join Date: May 2012
Location: NYC
Posts: 556
|
|
|
12-09-2015
|
187 |
|
Banned
Join Date: May 2015
Posts: 934
|
|
|
12-09-2015
|
188 |
|
Victor
Join Date: Apr 2015
Location: Guam
Posts: 728
|
|
|
12-09-2015
|
189 |
|
Registered User
Join Date: Jan 2013
Posts: 2,180
|
|
|
12-09-2015
|
190 |
|
Emperor
Join Date: Sep 2011
Location: New York
Posts: 1,000
|
Stop trying to drastically change the way the game has worked for 6 years. More hearts would mean a longer time taken for each spar. It would take someone way too long to even come close to catching up to my wins. Clearly 3 hearts isn't as "inconsistent and random" as some of you are claiming, as people go on streaks of 20+ quite frequently, and this is not even a super impressive feat. If you want your extra hearts and your increased walkspeed, here is a friendly recommendation for you: Go back to the PC server where you came from and leave our game alone. Enjoy sparring with the 6 other people on those servers who think extra hearts and increased speed is a good idea.
|
|
12-09-2015
|
191 | |
|
Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
|
Compared to what, 4 hearts? Of course it is... Bad players would lose more consistently and good players would win more consistently. I wasn't suggesting or agreeing that there should be more than 3 hearts, just commenting on them mentioning it. I think sparring is fine the way it is. With good comes bad, and I personally wouldn't want to sit through increased queue times and such. I wouldn't mind if they increased the shield level for faster movement speed though, I'm indifferent about that.
|
|
|
12-09-2015
|
192 | |
|
The Shaded Leg
Join Date: May 2012
Location: NYC
Posts: 556
|
4:02 mark of the video I edited it to show everytime I got hit and not once during that match was the sword animation over my character yet I still got hit... |
|
|
12-09-2015
|
193 |
|
Emperor
Join Date: Sep 2011
Location: New York
Posts: 1,000
|
I'm not "comparing" 3 hearts to anything, I'm just saying that it's fine the way it is, and not "inconsistent and random". Obviously having more hearts would be more consistent, but that would take longer. Even if it's a small change to 3.5 hearts, it all stacks up to take way more time in the long run, which isn't fair to newer players striving for large amounts of wins. We are perfectly fine with 3 hearts is all that I'm saying, there is no need to change it. If you are a great sparrer, you can win or tie consistently with the current amount of hearts. I don't see the problem here.
|
|
12-09-2015
|
194 |
|
Registered User
Join Date: Jun 2015
Location: Battle Arena
Posts: 1,550
|
I started way after pc graal and I still think more hearts would be a good thing. I think most people can agree, the most fun types of spars are offensive spars. Defence is boring, more hearts would ensure more fun gameplay and people would probably stop walling as much. If it was bumped up to 5.0 instead of 3.0, I doubt the time of spars would even change much. People would be more willing to rush as they have more health to spare. |
|
12-09-2015
|
195 | |
|
Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
|
Sparring itself is pretty flawed when it comes down to it. It requires two people to engage on each other for it to go smoothly, but that rarely happens anymore. More than half of the time, it's one person taking all the risk as the aggressor and then their opponent being defensive, safe, and playing reactively. If both players played as the latter, it'd just be two idiots standing there at a stalemate. This thread is being hijacked to question pretty much every aspect of sparring though. Like, if there was a dream world where everyone pinged 1-5, everyone was active, offensive players were rewarded for stringing together combos and ****, and the better player always won, then ya, that'd be wonderful... |
|