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07-17-2014
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I Amuse Myself
Join Date: May 2014
Location: Canada
Posts: 694
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By the way, though, a solution to the problem you brought up about group pvp, in addition to the player with the hammer having a cooldown period, you could make it so the player that was hit by the hammer gets a momentary status effect that makes him immune to hammer damage (alongside the standard "immunity" that one gets for a brief period after being hit with a sword) for the same amount of time as the cooldown period, thus making it impossible for 3 people to kill one person too quickly. But I love the idea of status effects like slowdown, stun, and curse. Maybe even a poison-type effect that could be applied to one's sword (or even arrows) and has, say, a 10% chance every swing to apply a poison effect that drains a quarter heart every second for a set period of time, or until the target that applied the poison dies. Also, the confusion gas from era; Would love to see that confusion effect used in some way as well. There's just so much potential. It's fun to talk about, but it would be even better if any of this stuff was actually in the works.. |
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07-24-2014
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Graal Classic
Join Date: Jan 2014
Location: Battle Arena
Posts: 855
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But if you need ideas, I am happy to help
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