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07-07-2015
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16 |
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Registered User
Join Date: May 2013
Posts: 3,027
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07-08-2015
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17 |
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Deus Vult
Join Date: Oct 2014
Location: Le Canada
Posts: 3,811
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nobody asked me before they remodeled it I need to hire a better contractor |
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07-08-2015
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18 | |
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Registered User
Join Date: May 2015
Posts: 6
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07-08-2015
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19 |
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Temp. Retired Player
Join Date: Sep 2012
Location: Philippines
Posts: 194
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07-08-2015
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20 |
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Registered User
Join Date: May 2013
Posts: 3,027
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07-08-2015
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21 |
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3bad
Join Date: Sep 2014
Posts: 505
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I thought I hated the new levels before I defended and PKed there. It might not be super easy to tower there, but it was a load of fun attacking and defending!
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07-08-2015
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22 |
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*slaps*
Join Date: Dec 2013
Location: Canadia
Posts: 538
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Balanced for towering now but no fun for pkers Pked like 40k there
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07-08-2015
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23 |
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EP
Join Date: Nov 2012
Posts: 378
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Idiots:"Sardon is too easy to defend, fix it admins" Admin:"k fixed" Idiots:"wow now this tower sucks fix it again" |
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07-08-2015
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24 |
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all for victory
Join Date: Sep 2013
Location: Townsville
Posts: 4,222
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07-08-2015
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25 |
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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It's been over 24 hours now with people fighting for the tower and going there to PK and check out the new changes (so it's way more active than usual), and it still seems like the tower is pretty stable with mostly two guilds controlling it. So from a towering perspective, anyone claiming it's ruined is judging it based on how braindead easy it was before vs. its difficulty in comparison to other towers. I haven't towered there yet, but I've run around as a saint and observed and it seems like everything is just fine. Guilds seem to be controlling it when they have enough people on and losing it to large and coordinated attacks, which is generally how towering should go IMO. Also, it's kind of arguable that the new spawn point is entirely a nerf anyway. It puts you farther away from the flag, but closer to the halls (which is the main choke point at Sardon's). |
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07-08-2015
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26 |
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all for victory
Join Date: Sep 2013
Location: Townsville
Posts: 4,222
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The spike room gets flooded so its difficult not to get hurt a lot before you even reach the flag room
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07-08-2015
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27 |
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Registered User
Join Date: Jul 2015
Location: United States
Posts: 3
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I like it a lot actually, lots of people have been complaining but I think it is actually a great update! People just need to get used to it. I would like to see the flag have the health raised to 150 or something like that.
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07-08-2015
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28 |
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Scrubs.
Join Date: Sep 2011
Location: I live in space
Posts: 2,272
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I feel like the spawn is even more easy now to get to the hall way to defend since everyone that ever towers there sends their member to the hall. Only thing I find good is that the afk person cant afk there anymore since they get booted out the room and have to really really watch the flag 100%. |
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07-10-2015
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29 |
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Dr. Professor Moderator
Join Date: Jun 2015
Location: I’m always located somewhere
Posts: 1,205
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Okay, I'll be honest, this is my favorite tower now. The large halls create a huge movement space that is so much fun to pk, I love this place. The spike room is cool too, and the flag room is easier to take now, and no more respawn boosting! Pking here now is an absolute blast.
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07-10-2015
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30 |
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Quit.
Join Date: Jun 2015
Location: MoD Tower
Posts: 257
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I like the flag room and the defender respawn but the halls I dislike, this makes to much room and everyone runs straight through. So barely anyone PKs in the halls which was the best room for PK there.
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