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06-21-2012
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Quack Quack~
Join Date: Sep 2011
Posts: 1,810
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I use Autodesk Maya but its good to see someone using Blender ![]() Good Job |
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06-21-2012
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Registered User
Join Date: Jan 2012
Posts: 471
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I have heard of Maya, but I wouldn't pay up to $5,000... @.@;; Also, somehow, there is a keymap setup for Maya in Blender. Thank you by the way, much appreciated. So, I've redone the whole robe... this time it took me a minute less than an hour lol... Looks much better too, I think... I'll have to make him less claymation like though.. lol So now:
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06-21-2012
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Quack Quack~
Join Date: Sep 2011
Posts: 1,810
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06-21-2012
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zzz
Join Date: Sep 2011
Location: WA USA
Posts: 9,232
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It looks sexy so far
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06-21-2012
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20 |
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Registered User
Join Date: Jan 2012
Posts: 471
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Found the hands, added, project finished!
Spoiler
Starting the hands Part 1 Blender crashed.. so I decided to start the hands from scratch to be bone like. (Taking small break, by the time it uploads I'll have started on the next part.) Starting the hands Part 2 - Finished Hands 2 Hours Total Note to self: Pinky could 'fit' better. Free Blender Materials like Wood, Steel, Bone.. ect... I guess I didn't have to make most of mine, but the wood came out fine I think.. Finishing up the arms, 1 hour. (Also computer overheating outside, Blender crashed a few times. Nothing too bad lost.)
Last edited by David K?; 06-22-2012 at 01:51 AM.
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06-22-2012
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21 |
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Registered User
Join Date: Jan 2012
Posts: 471
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Rigging finished, animation started.
Okay, so after: Rigging Fail 1: Complete Loss Rigging Fail 2: Learned to save (I think when I do Cmd+Z it crashes, due to an add on, or some odd reason I don't know.) In the mean time, I've deleted the right arm, the whole rig, redid the arms. I then only rotated them inside edit mode. This fixed the problems of the mirror effect. I then learned how to use the weight skinning brush to have only certain bones effect certain vertexes. I came up with this seven second short. Now I will start to animate it the way I wanted to. (After finding a smoother way to rotate the camera. I'll need to make it take longer for certain things... 1 second of waving was too fast lol... ALSO, I got rid of the changing of normals on the staff... so it does not look as good, but fingers aren't showing through. :[ Now I will try to set up the scene with a dark area, a spotlight (low energy) shining on the reapers staff, and he will reach for it.. and from there I don't remember. It will come to me... |
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06-23-2012
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Registered User
Join Date: Jan 2012
Posts: 471
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I spent yesterday setting up the animation, ran into a few small problems that I just fixed, and today I'll be going to a graduation part of n old friend. I will try to have something to show as well. I have the staff now linked to one of his hands, however I'm not sure how to link it to the other... :[ (Meaning so they are both linked instead of one.) |
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06-24-2012
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23 |
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Registered User
Join Date: Jan 2012
Posts: 471
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I must admit though, it is not easy working with spaghetti. Well, here is the beta video. I'm having problems with the clothing... not really sure how I can fix that though... -EDIT I can't really see the robe malfunction.. I just need to add some crazy effects and cut it off slightly shorter. Spruce it up a bit.
Last edited by David K?; 06-24-2012 at 04:51 AM.
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06-25-2012
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Registered User
Join Date: Jan 2012
Posts: 471
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Well, here we are again.. Fixed the finger positioning up... Robe still having problems that I probably can't fix, and I took the smoke effect out because it didn't look good at all... But I did manage to add in the color effect for the void... Which cause another snag. :/ The color took over! I'll have to find an alternate and make it look like the void is opening or something.. Somehow... I have made this HD as well. I really should give him a little hand swinging movement too.. |
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06-25-2012
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Graalian
Join Date: Dec 2011
Posts: 986
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Woah:0
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06-25-2012
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26 |
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Registered User
Join Date: Jan 2012
Posts: 471
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In the newer version his arms will move at the start so it isn't too dull... maybe he should hover also... I'm messing with the emitter so I can try and get a decent glow... not sure if I can make it get wider due to using the array... Wow... it is now 4:20 AM and I've finally finished rendering the video. Time: 2 hours. Thing is... I turned the array view off for the second 'stroke'. So I'll let it render once again as I go to sleep.. I'm not so much liking the bright green either... possibly a slightly darker variety will do. May have an uppercut added to the final, and have it fade from green to black starting my portfolio. Before I went to sleep, I fixed it up once again and let it render. Still want to fix it up some. Sadly I'll be making it shorter too. Fluid simulator does not want to work the way I want it to... So seeing as I can't get it to start sometime after frame 1... I've taken a different approach, and I will be rendering the... what I hope to be final results. Should only take an hour or two to finish rendering. Pre Final Results: -Next addition, increasing the time by 5 seconds at the end. Final won't be posted unless more is added.
Last edited by David K?; 06-26-2012 at 03:47 AM.
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06-27-2012
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Registered User
Join Date: Jan 2012
Posts: 471
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Ah.. well it does not seem like I can edit my last post any-longer.. but I did want to add in a few more links. If anyone wants to check them out, or in case I'd like to re-look at the thread. Drag and Drop in Blender - Simple Human Skull - Advanced Skinning a Rig - Intermediate/Simple Creating Fur Fluid Simulator Light Saber Effects Game Engine Character - Intro Motion Blur Help I am rendering what I believe is the final product. However I've also maxed up the resolution, anti-alias, and using a motion blur. So far my render is at 16 hours (Yes, I'm timing it.) Why is it taking me so long? Spoiler
Last edited by David K?; 06-27-2012 at 04:10 AM.
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06-27-2012
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28 |
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Registered User
Join Date: Jan 2012
Posts: 471
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Final Product Full project time: 9 Days Modeling time: 11 hours. Scythe: 4 hours 10 minutes. Skull : 2 hours Robe1: 2 hours (forgot to save) Robe2: 1 hour Hands: 2 hours Render Time: 28 hours 45 Minutes |
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06-27-2012
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Registered User
Join Date: Dec 2011
Location: Blacksburg, Virginia
Posts: 5,459
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Oh my
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06-27-2012
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Nerd
Join Date: Sep 2011
Location: Berlin
Posts: 3,825
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Mind blowing work David. Well done.
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