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02-12-2013
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Gani Admin
Join Date: Dec 2011
Location: Australia
Posts: 1,904
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Also as Lavaclaw stated, playing around with pre existing Ganis will help you understand how they work, I know it helped me
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02-12-2013
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GunsAdmin
Join Date: Dec 2011
Location: Melbourne, Australia
Posts: 2,337
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Yea, if you want body parts like v was asking, quickest way i find is to load up an era pc gun, delete all the guns gfxs and you have all the hand/arm parts already there
Repeating exactly what he said |
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02-12-2013
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33 |
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:3
Join Date: Sep 2012
Location: Indonesia,Medan
Posts: 296
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As I stated in my last post, I use adobe photoshop cs3, I used olie's bone thrower as an example . But there got no numbers.
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02-12-2013
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GunsAdmin
Join Date: Dec 2011
Location: Melbourne, Australia
Posts: 2,337
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Adobe photoshop isnt gani'ing, graalshop is
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02-12-2013
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:3
Join Date: Sep 2012
Location: Indonesia,Medan
Posts: 296
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I mean , I use it for making gfx.
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02-12-2013
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GunsAdmin
Join Date: Dec 2011
Location: Melbourne, Australia
Posts: 2,337
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Whats gfxing got todo with ganiing
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02-12-2013
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Gani Admin
Join Date: Dec 2011
Location: Australia
Posts: 1,904
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Images?
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02-12-2013
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38 |
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:3
Join Date: Sep 2012
Location: Indonesia,Medan
Posts: 296
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02-12-2013
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39 |
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.47
Join Date: Jul 2012
Location: Wundahland!
Posts: 1,921
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When I try and make my animations for each view (up, down, left and right) it replaces the previous view with the current. So when I animate my up, its different to my down, so it replaces down. Is there anything I can do to prevent this?
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02-12-2013
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Gani Admin
Join Date: Dec 2011
Location: Australia
Posts: 1,904
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Hmmm frames?
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02-12-2013
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.47
Join Date: Jul 2012
Location: Wundahland!
Posts: 1,921
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Yeah, yeah.
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02-12-2013
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Gani Admin
Join Date: Dec 2011
Location: Australia
Posts: 1,904
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The blue bars at the bottom.
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02-12-2013
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.47
Join Date: Jul 2012
Location: Wundahland!
Posts: 1,921
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Problem solved, thanks.
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02-12-2013
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44 |
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Gani Admin
Join Date: Dec 2011
Location: Australia
Posts: 1,904
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All good.
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02-12-2013
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45 |
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:3
Join Date: Sep 2012
Location: Indonesia,Medan
Posts: 296
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