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Poll Results: Guild Forts - Too many or Not enough? | |||
18.63% |
I believe that there are too many guild forts
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24.51% |
I believe that the amount of guild forts is just right
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56.86% |
I believe that there are not enough guild forts
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Voters: 102. You may not vote on this poll |
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Topic Tools |
04-10-2015
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33 | |
Registered User
Join Date: Sep 2011
Location: Chicago, IL
Posts: 1,992
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04-10-2015
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34 |
Unregistered User
Join Date: Aug 2011
Location: NY
Posts: 257
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I voted too many because deadwood and sardons are terrible and should be removed for that reason. I think the overall number of towers probably doesn't really matter all that much though, in terms of making forts more/less competitive/entertaining. My reasoning... that I've put in a spoiler cause it got a little long winded and a bit off topic... Spoiler
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04-10-2015
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35 | |
Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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How about balancing the system in place somehow, not necessarily removing the hats, but making it more fair/accessible to all players and not just the 16-hour-a-day hat fiends? |
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04-10-2015
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36 | |
michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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However, you are correct that noob guilds have little chance of holding towers for a long time (but then again, that has always been this way). It does seem like there are fewer noob tower guilds that dont have at least 1-3 experienced towerers. |
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04-10-2015
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37 |
:)
Join Date: Sep 2011
Location: no.
Posts: 10,309
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I think the number of towers is just right, maybe if one was in Belle (or whatever it was renamed to), that would be a good addition-- and could be used very well seeing as how isolated Belle is, making it a good place to defend, although it is a little too close to the castle. Personally though if more towers were added I'd like to see the themes and play style have a little more variation, maybe and underwater tower where your movement is slowed because you are swimming, maybe you can only stay in the tower so long before you are warped out so that you don't drown, that could make defense a lot more interesting. Or maybe towers where the objective isn't just to hit a single flag, but to have multiple flags, throughout the tower that must be claimed, that way you have to plan your attacks/defenses better rather just rushing a flag. TL;DR I don't think that more towers should be added for the time being unless they actually contribute something new to PvP. |
04-10-2015
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38 | ||
iowstcseewratb
Join Date: Jan 2015
Location: Idk
Posts: 658
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04-10-2015
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41 |
Inactive?
Join Date: Jun 2013
Location: Near liverpool(uk)
Posts: 1,676
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Just throwing out an idea here but I was always fond on the idea of having multiple flags for one tower. For example if you had a large amount of guild members at the tower you would have two flags however if you had a reasonably small amount of guild members you could be put in the single flag zone. The benefits of this would be a lot more smaller guilds could take towers a lot easier which would also encourage skill (well as much skill as you can get on this game ![]() |
04-10-2015
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42 | |
all for victory
Join Date: Sep 2013
Location: Townsville
Posts: 4,222
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04-10-2015
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45 | |||
Deus Vult
Join Date: Oct 2014
Location: Le Canada
Posts: 3,811
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honestly towering is fun but in the end people do things for rewards
example: Ur guild just took over Mod Tower u control mod Meanwhile i ride on my black donkey to mod handle furniture and buy a Light orb I pay the price, every member of the guild that owns mod gets 5% of my purchase |
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