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04-09-2016
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The Shaded Leg
Join Date: May 2012
Location: NYC
Posts: 556
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It's nearly impossible to determine people who force lag/delay to exploit the games issues (people are good at it, some people are not). So this whole witch hunt is pointless. |
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04-09-2016
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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I think one of the major steps in stopping people from delaying themselves is to stop allowing them to think that it's such this significant advantage. I can name a lot of really bad delayers. I find people like Jimbo and Volkan to be just awful. It's frustrating to spar against, but everyone can develop a level of skill in areas like reading your opponent and predicting where they'll go next. Those people (who do have "exaggerated" delay) are not experienced enough to understand that they are limiting themselves in the long run. However, people will continue to complain about it because it's not fun to spar against. When we complain, they immediately recognize they can't get that sort of reaction from people when they aren't delaying. So, they see it as an advantage. People get frustrated at losing because no one wants to lose. People get frustrated at delay because it slows down spars and makes them much less enjoyable. When you lose to a delayer and you complain, they will 100% of the time perceive it as you complaining just because you lost. So, you're literally just feeding into that false idea of theirs that delay is some superpower or unbeatable advantage, when in reality it's stopping them from even having the option of a superior reaction time, comboing people, etc. (the actual fun things in sparring) It's this stupid cycle of:
If people would just not complain about it so much, it could be:
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04-09-2016
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The Shaded Leg
Join Date: May 2012
Location: NYC
Posts: 556
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A good handful of people will say "Just get better at predicting" and the others will claim they lost because "Delay/Lag" but at the end of the day it's the games fault for not delivering the experience and fixing the serious bugs (primarily because they don't have a head dev/guidance where they want the game to go) and that probably will never unfortunately change with this game. It's not the players fault, it's that Graal as a game has some serious issues. This argument has been going on for 10+ years and nothing has been fixed to make the experience more precise and accurate. |
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04-09-2016
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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Yes, delay on Graal makes the skill ceiling much lower. It's like throwing RNG into sparring. When you take it from being a showing of reaction time and juking and instead make it about prediction, both sides become severely limited. This advantages the lesser-skilled player and disadvantages the higher-skilled player. That's why I'm asking why anyone would ever want to do it. It's going to make you better vs. good sparrers (at first), but it's going to make all those spars vs. worse players slower and boring as hell. It's literally torturing yourself. I don't know why anyone would want that when they could just invest the time in improving and become as good as the best sparrers. The only reason you would ever want to do is because you suck at sparring. Sucking at sparring can be easily fixed by means other than settling for delaying, but no one cares about actually getting better because everyone continues to feed into this idea that delayers are unbeatable. So, the advantage of delaying is that you might beat better sparrers a bit more often when you're new at sparring. The disadvantages are not having nearly as much fun, never truly testing your reaction time and mechanics, rarely getting respect from the community, etc. I'm pretty sure the only reason anyone would ever want to do it is because people exaggerate the advantage. People are going to forever say that players like Sarah and Abood are only good because they delay, and that's going to spawn people who intentionally delay themselves for a condition that I bet neither of them wish they even had. |
04-09-2016
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The Shaded Leg
Join Date: May 2012
Location: NYC
Posts: 556
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I'll tell you from an outside perspective the big turn off right away is how inaccurate the experience is player to player which actually ruins Graal from being taken serious from a high demand competition level... but this limitation/issue from a technical standpoint could be fixed but would require obviously a lot of work (which is why it won't happen with this game) |
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04-09-2016
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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04-09-2016
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The Shaded Leg
Join Date: May 2012
Location: NYC
Posts: 556
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The age old debates on delay will keep going but the real problem has always been the game itself and the flaws associated with it. And from an outside player standpoint it's an absolutely understandable reason to be turned off by sparring/graal because of the obvious flaws. As for the delay comment you mentioned that will also always be speculation (players who would be better) because other players would also get considerably better and some would get worse if the issues were fixed. The fact is none of us can really know that which is just another part of the old debates. Don't hate the delayers, hate the game flaws
Last edited by James205; 04-09-2016 at 06:36 AM.
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04-09-2016
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Milo
Join Date: Feb 2016
Posts: 240
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