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04-28-2014
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121 |
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Hyrule Knights
Join Date: Sep 2012
Location: In your head 24/7
Posts: 6,348
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04-28-2014
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122 |
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Registered User
Join Date: Apr 2013
Posts: 1,682
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I agree it would be nice to have more ways to earn rarer hats. They could always add hats for sell in the specific hour requirement room. Noobs wouldn't be able to get hats from the Grotto. Or add a shop with higher priced hats no less than like 15k. I don't think you would see a lot of ppl running around with hats that have say a 20-30k price tag. There's all ready a frog only room with cheap hats so why not an upper end priced store?
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04-28-2014
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&
Join Date: Aug 2011
Location: napping
Posts: 1,381
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I've actually been watching this thread for a few weeks now since the topic is interesting and progressive. I saw your other opinions and posts, although, as you just told me, this particular post was targeted towards Thall. You said that you "don't get why you're begging so much for this" and continued questioning his reason for his standpoint on the topic. I think the post was rush-typed and irrelevant, and its definitely unnecessary to make a big deal of it like I am.. But wow, I see too many people come after each other on this site day after day for this kind of thing. :/The second paragraph you just posted was much better. You make a statement in that hats don't need to be the only incentive, or even an incentive at all. Allow me to challenge: How else do you think the activity could be made more fun for those who are on the verge of getting further into it and completely forgetting about it? High numbers just don't cut it for some people. I actually think hat rewards are not a bad idea, although you are correct; there are other ways to create motivation as well. Since spar hats were used back then and proved to be at least some sort of inspiring factor for some number of players, it makes sense that the idea be returned for a similar effect with a larger playerbase. Also, it is good to remember that the inclusion of hat rewards does not remove anything from the spar community/game, in my opinion. Then there is another potential problem to address: Are we running out of hat ideas or old hats to reward with? Are we already running out? Twilit could be straight on the bullseye if we are in fact running low. |
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04-28-2014
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124 |
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Reformed
Join Date: Jan 2012
Posts: 1,812
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Hats are interesting. Yes this is true.
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04-29-2014
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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I just dont like how hat-centered Classic has become. I dont think spar or PK need incentives; those who think its fun will participate, those who dont like combative activities wont participate. And lol at those making the "rare hat" argument. Probably 125-ish people already have 100k PK; no way to tell how many people have over 10k spar wins. Even if the milestones are raised, they wont be rare hats anymore in a year from now. When I started playing in Feb2011, the top 50 board min'd at 60k; now that has been expanded to top 100 with a minimum of 120k pks to get on the board. |
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04-29-2014
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Join Date: Aug 2011
Location: napping
Posts: 1,381
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04-30-2014
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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Yes, we've had the tower 1k hat conversation a dozen and a half times before. And towering is way different from spar or pk. |
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04-30-2014
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Join Date: Aug 2011
Location: napping
Posts: 1,381
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05-01-2014
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129 |
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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No... Ive been against 1k hats since they started being abused in 2012, but thats a whole different story. And towering only requires numbers and a minimal amount of skill.
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05-01-2014
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Registered User
Join Date: Apr 2013
Posts: 1,682
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Imo they should be giving out gralats more often than hats. There are a ton of things to buy and maybe it would be better to just let players buy there hats or whatever item so they get to choose what they get rather than getting whatever rare hat they are given. |
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05-05-2014
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131 |
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.
Join Date: May 2012
Location: United Kingdom
Posts: 1,071
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Guessing this was forgotten about?
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05-05-2014
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132 |
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Banned
Join Date: May 2014
Location: The Grotto
Posts: 1,345
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I remember that secret room in DW with the player kill milestones aha.
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05-05-2014
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133 |
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&
Join Date: Aug 2011
Location: napping
Posts: 1,381
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Good point, there used to be a reward system for PKing. Does anyone remember why it was removed? Also, ufoburan, I think gralat rewards would work well if it were not for the abundant gralat pack purchases through iTunes. Staff may be hesitant to risk possibly losing even a bit of this income. Though since I have no iTunes account, I'd personally love to win some cash moneys to buy some Graal hats and stuff.
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05-05-2014
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134 |
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Join Date: May 2012
Location: United Kingdom
Posts: 1,071
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I don't think PK should be encouraged now just sparring tbh
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05-05-2014
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The Orator
Join Date: Sep 2011
Location: Yes
Posts: 3,307
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