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12-16-2013
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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1000th thread!
WOO! Can we have GH be set to 'open to public' like houses??? |
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12-16-2013
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Verified ✔️
Join Date: Sep 2011
Location: Australia
Posts: 6,041
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Considering its called a 'GUILD' House I don't think it should be.
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12-16-2013
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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What about a 'message sounds only' option... I want to hear when some one messages me, but not the sword swinging, death, horse riding, pogo sound, and all the other noise pollution...
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12-17-2013
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Registered User
Join Date: Apr 2013
Posts: 1,682
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^agreed, been discussed before. I to wish it could be open to the public. I like that there is so much more room which means more stuff you can do with it than the regular player house. All the more reason for a 3rd house type like mansion,ranch,villa,or maybe chateau. Idk if players would go for it,but maybe as a trade off it would just be a giant house with out grass or bushes to cut or "farm".
On a side note: anybody else find it kind of weird that somethings that should make noise don't? Like some of the mounts that could make a specific noise don't. Would be cool if the blob or rare boss baddies made noises after they spawn until they get pkd.
Last edited by ufoburan; 12-17-2013 at 08:16 AM.
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12-18-2013
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Registered Sarcastic User
Join Date: Oct 2012
Location: ⓝⓞ
Posts: 1,015
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But i love to spam my dragon mount ):
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12-18-2013
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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Graal doesn't have the capacity(at least script-wise) to tune out sounds. Most sounds are played from the ganis, and such the client itself decides to play the sound when the ganis are played. They're not generated via any sort of script, so I can't tell it NOT to play a sound. Trust me, I really, really hate the sound of the water splashing and actually took measures to make it a little less annoying(slowing the pace of it while swimming, turning its effect down a bit).
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12-19-2013
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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Would it be possible to mute all effects and then have the message sound be played 'double'...? Is there a trigger that a secondary message sound could be attached to? If that's totally ignorant or if I did not understand what you just said, my apologies! |
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12-19-2013
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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Also, the sound you get for notifications is horrible(it should not share a sound with any other in-game events as that defeats its purpose as being a clear notifcation), and if it hasn't been changed yet then it's likely not changed for some reason. Stefan is weird when it comes to certain things, and doesn't like them being changed. |
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12-19-2013
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Darklink*
Join Date: Dec 2012
Location: USA
Posts: 394
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Well this sure is a boring 1000th thread.
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12-19-2013
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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Hahaha... I would have titled it something else, darklink, had it not been the 1000th... And dusty, thanks for bein a bro! |
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12-19-2013
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Registered User
Join Date: Apr 2013
Posts: 1,682
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12-19-2013
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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Hey man... I won two events today...
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12-19-2013
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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12-19-2013
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Hey
Join Date: Oct 2013
Location: FL, USA
Posts: 1,547
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Because guild homes are only open to 25 people, and other wise they would just Mansions. I honestly don't know anyone who uses a guild home for "parties" or whatever. |
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12-20-2013
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Darklink*
Join Date: Dec 2012
Location: USA
Posts: 394
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