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06-19-2012
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Levels<3
Join Date: Dec 2011
Location: Fairfax, Virginia
Posts: 997
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addtiledef2
I'm trying to add this custom tileset to the current iEra tileset in offline editor. I know that I am supposed to use "addtiledef2" but its just not working for me? Could someone please post the exact thing I must type to add this custom tileset to the iera tileset?
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06-19-2012
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Registered User
Join Date: Sep 2011
Location: Germany
Posts: 6,122
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PHP Code:
offline its the same PHP Code:
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06-19-2012
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Levels<3
Join Date: Dec 2011
Location: Fairfax, Virginia
Posts: 997
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It's still not working...
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06-19-2012
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Registered User
Join Date: Sep 2011
Location: Germany
Posts: 6,122
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What exactly? Do you get any error if you press the test button in the script window?
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06-19-2012
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Levels<3
Join Date: Dec 2011
Location: Fairfax, Virginia
Posts: 997
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Nope, after I write the script no new tiles show up anywhere on the tileset
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06-19-2012
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Registered User
Join Date: Sep 2011
Location: Germany
Posts: 6,122
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Did you try having it either in tiles or pixel?
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06-19-2012
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Levels<3
Join Date: Dec 2011
Location: Fairfax, Virginia
Posts: 997
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Wait what do you mean? Are you talkin about the x and y?
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06-19-2012
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Registered User
Join Date: Jan 2012
Posts: 471
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I know when I did addtiledef2 I was not able to use up the whole Y axis of the tileset, which meant I had to cut of 16pixels of my tileset. Basically I couldn't fill up the entire Y axis. I don't know if you are having this problem or not, but each time I tried it just didn't show.
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06-19-2012
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Nerd
Join Date: Sep 2011
Location: Berlin
Posts: 3,825
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Are you using Gonstruct or the original editor?
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06-19-2012
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Levels<3
Join Date: Dec 2011
Location: Fairfax, Virginia
Posts: 997
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I'm using original offline editor. Wait, what do I put as x and y?
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06-19-2012
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Registered User
Join Date: Sep 2011
Location: Germany
Posts: 6,122
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Yes I'm talking about the x/y. Try to use either the coordinates in tiles (like its the 5th tile in the x and the 8th tile in the height) or in pixel (you would have to open it in a paint programm to get it until you want to calculate the tiles). If it would be the 5th tile in the x and the 8th tile in the width the coordinates in pixel would be 80 in width and 128
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06-19-2012
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Levels<3
Join Date: Dec 2011
Location: Fairfax, Virginia
Posts: 997
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I'll try that Thanks it works! I did it by pixels. Is it possible to add 2 custom tilesets to a tileset? Like can you use addtiledef2 twice? |