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08-25-2012
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299,792,458 m/s
Join Date: Mar 2012
Location: Lebanon
Posts: 3,581
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Uhm? I'm basically from the U.S but moved to Lebanon, and my last post was sarcasm lol. Ty <3 @Callimuc, so it mainly makes the particle movement or ,as it's said, "replace" the alpha to make it 0 smoothly without sudden death? I want more basically the creation of each particle as a sprite. Is that in a Gani editor or something? |
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08-25-2012
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Registered User
Join Date: Aug 2012
Location: 日本
Posts: 180
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08-25-2012
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299,792,458 m/s
Join Date: Mar 2012
Location: Lebanon
Posts: 3,581
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08-25-2012
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don't call it a comeback
Join Date: Sep 2011
Posts: 8,268
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I wish I knew how to script. I gave it a shot, but in the end, it wasn't for me. I commend you for going through with it and learning with the help of Emera and Callimuc. Good job.
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08-25-2012
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Registered User
Join Date: Sep 2011
Location: Germany
Posts: 6,122
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An example for your alpha thing would be: (SCRIPT and SCRIPTEND is because i prefer to do particle effects as gani scripts. simply put that into a gani and save it as something like "john_particletest.gani" and put that into the players/objects attribute/set it as an ani; can be done like player.attr[2] = "ganiname.gani"; or setAni("ganiname", params)) (the script is an old one of mine i practiced with when i first made particles so it might not be perfect. i barely make them )PHP Code:
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Nerd
Join Date: Sep 2011
Location: Berlin
Posts: 3,825
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08-25-2012
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Registered User
Join Date: Sep 2011
Location: Germany
Posts: 6,122
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08-25-2012
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Era Scum
Join Date: Nov 2011
Posts: 2,264
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08-25-2012
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Nerd
Join Date: Sep 2011
Location: Berlin
Posts: 3,825
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08-25-2012
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Era Scum
Join Date: Nov 2011
Posts: 2,264
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08-25-2012
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Nerd
Join Date: Sep 2011
Location: Berlin
Posts: 3,825
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08-25-2012
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Era Scum
Join Date: Nov 2011
Posts: 2,264
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08-25-2012
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Nerd
Join Date: Sep 2011
Location: Berlin
Posts: 3,825
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08-25-2012
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Era Scum
Join Date: Nov 2011
Posts: 2,264
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08-25-2012
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Nerd
Join Date: Sep 2011
Location: Berlin
Posts: 3,825
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