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08-29-2012
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.47
Join Date: Jul 2012
Location: Wundahland!
Posts: 1,921
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08-29-2012
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floating on
Join Date: Apr 2012
Location: GraalOnline Zone
Posts: 3,422
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Ok I'm not buying pbp now.
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08-29-2012
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Divided Soul
Join Date: Mar 2012
Location: United States
Posts: 814
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There would still be the problem of spam. Spam an area where someone has to get close and it would still do major damage so max % should be 75 instead of 100% close range damage multiplier.
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08-30-2012
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Lord Mafia==ε/̵͇̿̿/’̿’̿ ̿
Join Date: May 2012
Location: Kuwait City
Posts: 214
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08-30-2012
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don't call it a comeback
Join Date: Sep 2011
Posts: 8,268
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If the bullet spread is increased (more spread), I think the system you proposed in the OP would work fantastically. It would behave like it should, and promote the use of the gun as CQB as intended, forcing the player to get up close and personal to deal the full 15 damage. Good thinking, Snake. EDIT Also, I think the damage charts should be less drastic while still retaining the proposed anti-stacked damage (tired, can't find the right words). The reason being: the shotgun can still be a viable weapon at long range due to only one bullet out of the 3-4 needing to hit to deal 8-9 damage. Rather, while still keeping a base max damage of 15, the sustained decreased damage go something like: 1st: 7 2nd: 2 3rd: 4 4th: 2 This way, three of four bullets are required to hit to deal good damage, instead of only needing to hit half to do very good damage.
2 bullets hit: 9 3 bullets hit: 13 4 bullets hit: 15 This way, the player is given more of an incentive to try and get that 3rd bullet in for good damage, which requires to treat the gun like a shotgun and aim + close-range enemies. Sorry if my post was hard to understand; if it is, I'll rewrite it when I'm not so tired. |
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08-30-2012
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Former iEra Staff
Join Date: Nov 2011
Posts: 1,722
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Nice idea Just make pbp good haha |
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08-30-2012
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299,792,458 m/s
Join Date: Mar 2012
Location: Lebanon
Posts: 3,581
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08-30-2012
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God
Join Date: Feb 2012
Location: England
Posts: 1,043
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Very well thought out post, I understand it fully ![]() I like your idea better than mine hahah, would really make people need to think a little more. I'd give rep but tells me to spread :[]
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08-30-2012
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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Damage loss over distance makes the most sense(and there's a reason why nearly every game that has shotguns in them implement this), and no one likes inconsistency. Spread in itself adds a layer of luck to it that can make shotguns already an inconsistent weapon, adding random damage on top of that is just a slap in the face. If shotguns do high damage in close-quarters, that's how they should be used. And as far as I know, nothing stops them from doing that right now since they do damage WITHOUT dropoff.
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08-30-2012
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Nikk Cronus
Join Date: Aug 2012
Location: under ur bed
Posts: 160
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i agree with more damage close range but i kinda dont like the damaged decreased at long range
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08-31-2012
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don't call it a comeback
Join Date: Sep 2011
Posts: 8,268
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That doesn't defeat the purpose of a shotgun's close-range efficiency or anything.
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08-31-2012
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Swaggin Out in my Zone
Join Date: Dec 2011
Location: Pittsburgh, PA
Posts: 884
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i love this idea of the close range>far range. i would love to see this added to era, i will definetly go get the m3 if this is added
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08-31-2012
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floating on
Join Date: Apr 2012
Location: GraalOnline Zone
Posts: 3,422
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no. I like overpowered guns
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08-31-2012
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Unpopular
Join Date: May 2012
Location: ಠ_ಠ
Posts: 2,648
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08-31-2012
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floating on
Join Date: Apr 2012
Location: GraalOnline Zone
Posts: 3,422
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I swear if I buy pbp and they nerf it imma rage
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