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01-19-2013
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Registered rufp4
Join Date: Jan 2011
Posts: 3,378
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No, the original Classic server(s) did not have storylines. All versions have maybe had a few explainations for things at the start, a few bookshelves with pieces of random information, a few signs, but that was it. The 'story' was never focused on and certainly didn't apply to any quests after the initial few; those seemed to make it up as they went along. Thor's Classic is really the only attempt at a storyline-led server. I am not against the idea, but most of what is being referred to in this thread is not true. |
01-19-2013
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The Overlord
Join Date: Jun 2012
Location: I have no idea
Posts: 1,240
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While I'd love an actual storyline and more gameplay elements, what Dusty said is true. If you think about it, not much can be done with 2D Zelda-style gameplay, and any complex action, story, battle, or even just an interesting town would require an assload of scripting, gani creation, graphics, and maybe even sound effects depending on the project. You can't really make epic boss battles with Kingdom Hearts-esque reaction commands and special attacks or create sprawling dungeons with elaborate puzzles and traps with the current system. It would also have to be constantly updated with new content to make sure players don't run out of content, which is nigh impossible with the volunteer staff that iClassic has. Another problem is that since its release, iClassic has focused on the social aspects of Graal. The gameplay options are limited. It's sort of a concept of equivalent exchange. You can choose to focus on the social aspect of Graal and let the gameplay and story parts of it suffer, or you can opt to improve the gameplay and story with the consequence of having a less social game. You can improve both, but at the scale that iClassic is at and with its rather small development staff, it's not possible. Since it's focused on the social aspect of Graal since its release, it would alienate some players to have a sudden shift towards a more gameplay/story oriented game. Therefore, it would be a bad decision to do something like heart quests and weapon improvements. The problem is not that nobody wants there to be a story or new things, the problem is what iClassic has established itself as: a social network with gaming elements. /rant AND IF ONE MORE PERSON SAYS "wait for delteria hurr durr", I WILL POST YOUR CONTACT INFO ON 4CHAN. |
01-19-2013
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Registered User
Join Date: Dec 2012
Posts: 11
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Graal-> Social 70% Gameplay 30% Made such that alchemy 50% social 50% gameplay. Leave the game as it is but add a quest to report a story obviously not new weapons for social gamers do not want to be doing quests (Must still keep the base of Graal where everybody is equal to the spar or kills otherwise it would really mess) |
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01-19-2013
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Related Pirate
Join Date: Sep 2012
Location: California, US
Posts: 447
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Online games primarily have no REAL storyline, the sad truth of games... When you get on classic you have a sword, a bow, and some bombs, the rest is up to you. On era you have a gun, a knife, some bombs and the rest is up to you. These games follow simple storyline: Here is a place. Become awesome in it. (Kyle's idea of the storyline)
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01-19-2013
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o my
Join Date: Aug 2012
Location: GH
Posts: 531
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01-19-2013
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Registered rufp4
Join Date: Jan 2011
Posts: 3,378
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