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02-28-2013
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Guest
Posts: n/a
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You may want to read my post above directed to Sam, it explains why it wouldn't always hit.
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02-28-2013
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62 | |
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Banned
Join Date: Dec 2011
Location: LX-City
Posts: 608
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But when using a low-clip gun like the souizen (12) its not acceptable that not 12/12 hits give damage. "takes 108 damage to kill someone having 50 Hp"- I mean that should explain our problem, which is definitely a pain for everyone. This ruins the clip of the guns, the HP we have and the damage guns deal. I don't know how to tell you clearer than this. |
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02-28-2013
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63 | ||
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GunsAdmin
Join Date: Dec 2011
Location: Melbourne, Australia
Posts: 2,337
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Its not as if you need a higher hit detection than at least .1 anyway because if the other play is lagging, they see all the bullets in like a wall which hits at the same time, but because of the small hit registration you have it will only take damage from 1 and block out the others. Same for the players against the person experiencing the lag. Because the timer is so high effectively its helping laggers, and making it harder to pk because all players have to do is either run away or eat since it takes so long to kill them. And that reason alone is why ive stopped pking altogether and decided to spar instead because even though the hit registration is there they cant "run off" or whatever |
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03-01-2013
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64 |
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299,792,458 m/s
Join Date: Mar 2012
Location: Lebanon
Posts: 3,581
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You guys misunderstood the concept, it's not helping laggers at all, it is helping you from being hit in bullet walls. To the point : They can't hit you as much as you can hit them. |
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03-01-2013
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65 |
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(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
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03-01-2013
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66 |
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Registered User
Join Date: Nov 2011
Posts: 32
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Just remove this.. seriously it messed spar and pk up. You can just kill laggers with melee weapons so we don't really need this.
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03-01-2013
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67 |
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299,792,458 m/s
Join Date: Mar 2012
Location: Lebanon
Posts: 3,581
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This will not be removed under any circumstances, any further nagging is pointless.
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03-01-2013
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68 |
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GunsAdmin
Join Date: Dec 2011
Location: Melbourne, Australia
Posts: 2,337
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Mate are you even reading what we say? Bullet walls come in a wall, only 1 will hit you, its the same for them as it is for us
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03-01-2013
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69 |
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amidoinitrite?
Join Date: Sep 2011
Location: Gold Coast, Australia
Posts: 1,484
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03-02-2013
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70 |
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(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
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03-02-2013
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299,792,458 m/s
Join Date: Mar 2012
Location: Lebanon
Posts: 3,581
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03-02-2013
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amidoinitrite?
Join Date: Sep 2011
Location: Gold Coast, Australia
Posts: 1,484
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Maybe have laggers kicked from bases if their latency is over a certain amount for too long?
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03-02-2013
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73 | |
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GunsAdmin
Join Date: Dec 2011
Location: Melbourne, Australia
Posts: 2,337
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There you go, answered ur own question, besides what do you mean back in the day? I've probably had this game longer than you and if u were hit by a wall of bullets only one hit becase they hit at the same time even just a 0.1 will stop all the others |
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03-02-2013
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74 | |
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299,792,458 m/s
Join Date: Mar 2012
Location: Lebanon
Posts: 3,581
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@Sam that's no solution, not sure what you mean by 'replied to my own question'. |
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03-02-2013
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75 | |
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Registered User
Join Date: Nov 2011
Posts: 32
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