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02-28-2013
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GunsAdmin
Join Date: Dec 2011
Location: Melbourne, Australia
Posts: 2,337
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Its not as if you need a higher hit detection than at least .1 anyway because if the other play is lagging, they see all the bullets in like a wall which hits at the same time, but because of the small hit registration you have it will only take damage from 1 and block out the others. Same for the players against the person experiencing the lag. Because the timer is so high effectively its helping laggers, and making it harder to pk because all players have to do is either run away or eat since it takes so long to kill them. And that reason alone is why ive stopped pking altogether and decided to spar instead because even though the hit registration is there they cant "run off" or whatever |
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03-02-2013
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299,792,458 m/s
Join Date: Mar 2012
Location: Lebanon
Posts: 3,581
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03-02-2013
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GunsAdmin
Join Date: Dec 2011
Location: Melbourne, Australia
Posts: 2,337
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There you go, answered ur own question, besides what do you mean back in the day? I've probably had this game longer than you and if u were hit by a wall of bullets only one hit becase they hit at the same time even just a 0.1 will stop all the others |
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03-02-2013
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299,792,458 m/s
Join Date: Mar 2012
Location: Lebanon
Posts: 3,581
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@Sam that's no solution, not sure what you mean by 'replied to my own question'. |
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03-02-2013
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Registered User
Join Date: Nov 2011
Posts: 32
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