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09-17-2013
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31 |
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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Items dropped by baddies(such as eyepatches) are now owned by the player who did the most damage, not who got the last hit. I also fixed an issue where baddies were spazzing out when near bombs, they properly run around the bombs now, as originally intended. I think that wraps everything up, unless there are major bugs lingering. I have been running around on my player account a lot lately and they seem fine, even if they are a bit more difficult. |
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09-17-2013
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32 |
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Superlative!
Join Date: Nov 2012
Location: (∿°○°)∿
Posts: 1,259
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09-17-2013
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33 |
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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09-17-2013
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34 |
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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The new baddies have always taken damage in increments other than .5. A sword does .5 damage, a bomb does 0.375, and a bow does 0.25. This is to balance out the fact bombs and arrows make it substantially easier to kill them without giving them a chance to fight back. I might balance arrows to be on par with sword damage though. In a perfect world it's very easy to kill a baddy with a bow since it keeps them far away, but with all the players around it's not a viable method to kill baddies with. Too many players going after your baddy, no true lines of sight and such... Bombs will stay lower though, because of their potential to trap and damage many baddies at once, and bombs being very plentiful and much cheaper now. However at first I was rounding their visible health to .5, but players would say... hit them with an arrow or bomb and it'd still say 2hp(they were at 1.75), and players were getting the impression they weren't taking any damage. So I made it round to .25 now to avoid any confusion. |
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09-17-2013
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35 |
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A Jack of all trades
Join Date: Mar 2013
Location: Tortuga
Posts: 1,393
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I quite like the new baddie health, it's way better than the bar.
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09-17-2013
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36 |
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Writer of Stories
Join Date: Nov 2011
Location: The Danger Zone
Posts: 2,207
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Give baddies more elaborate sword art and a better looking bandit look. Even take a bandit from fallout for example, that'd look cool on classic if you changed up the features and looks a bit, I could see baddies looking like that, looking like they use improvised armor that isn't standardized between them, maybe a randomizer on the looks for spawning.
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09-17-2013
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37 |
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Veritired ✔️
Join Date: Jan 2012
Posts: 4,441
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This update it great!
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09-17-2013
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38 |
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Registered User
Join Date: Jun 2013
Location: USA
Posts: 243
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How in the world is this transformation going to happen http://i41.tinypic.com/jheyw7.png (Unsupported image host) |
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09-18-2013
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39 |
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A Jack of all trades
Join Date: Mar 2013
Location: Tortuga
Posts: 1,393
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Hey dusty, mate the spiders are being glitchy like the baddies used to, they have the same **** health bar and as well as that most of the time i try to hit em and they bloody teleport around x.x
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09-19-2013
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40 |
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Registered User
Join Date: Apr 2013
Posts: 1,682
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I never realized that the baddies where different till I read this thread yesterday. If it it would have been noted in a news update it would have been nice. I haven't noticed much of a difference. I did find it odd when I did pyrate bay yesterday that the pyrates where not dropping the usual amount of loot. When I finish getting eye patches I usually have my full complement of bombs and arrows but yesterday when I finished i only had about 80 of each and There wasn't really anybody around to still my stuff when I got pk'd by a baddie. Idk if this was because of the testing or what but it might be something to look into. |
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09-20-2013
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41 |
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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The thing with baddies is they can swing their sword the instant you are in range of it, giving you no chance to use your own sword. This makes it difficult to "move around while fighting baddies" as suggest, since sword spam is not ineffective. Could there be a tiny delay before baddies are allowed to use their sword after coming in range? (small delay--we wouldnt want to make them too ez again )
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09-20-2013
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42 | |
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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09-20-2013
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43 |
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Registered User
Join Date: Sep 2013
Posts: 40
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Would test myself if I wanted to get to 1k baddy kills, but from what I've seen they seem improved.
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09-24-2013
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44 |
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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Okay, so being able to hit baddies should be more reliable now(they shouldn't suddenly become invincible to swords). Hopefully.
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09-24-2013
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45 |
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Inactive?
Join Date: Jun 2013
Location: Near liverpool(uk)
Posts: 1,676
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How come it doesnt do any damage when i throw things at baddies
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