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02-18-2014
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16 |
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Banned
Join Date: Aug 2013
Location: The hood.
Posts: 3,167
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02-18-2014
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17 |
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Delteria Manager
Join Date: Feb 2012
Location: USA
Posts: 2,474
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Although pretty much all good tower taking guilds use allies for subs, they sometimes remove a sub and ally another guild to attack a fort with them. Once one of the guild takes, the guild they allied with can abuse the alliance tag and attack flag without taking damage. The leader would have to quickly unally to avoid this. Also, sometimes guilds actually are allied to other tower taking guilds atleast for a limited time as a real alliance. Once a guild turns on the other, the members have to feel the wrath of them abusing ally tag until leader comes on to unally. Furthermore, sometimes sub members or just any allied person doesn't care about the guild that is allied that has a fort. They might have gotten a tag easily from the sub leader or be friends with them or something. They can cause the most annoying disturbance and make it nearly impossible to keep the flag as they abuse the sword immunity and take advantage of the flag damage they can output. Again, got to wait until leader can log on and unally guild or someone with powers in the allied guild kicks the disturbing member. This is all so pointless and stupid. They are called allies, allies should not be able to directly cause damage to another ally. |
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02-18-2014
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Registered User
Join Date: Apr 2013
Posts: 1,682
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I have only been a part of a hand full of actual alliances how you described it where UFO temperarily removed an ally/sub guild and allied with an actual towering guild to team up and take a tower from another guild. I think its quite fun and TBH I wish it would happen more often,and I do believe that's how it was originally intended to be. Then again the admin's don't seem to care so whatever.
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02-19-2014
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Hyrule Knights
Join Date: Sep 2012
Location: In your head 24/7
Posts: 6,348
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1. 25(spots in a guild) divided by groups of 4= 6 groups and one extra player 2. 5(allies) times 25(spots per ally)=125 possible ally members 3.125 divided by 6 groups = 20 allies per group and 5 left over 4. 4 members of the group take care of the flag and 20 possible allies kill off attackers(since they can’t heal or damage the flag) they would be able to kill attackers next to the flag without worries 5. hat chasing guilds could unite and get a hat every 10 days if they plan it the right way. Note: that would mean about 150 players would want a hat and I don’t know the max amount of hats allowed to be given to 1k guilds edit- ma bad kendama, insult to Michael makes sense after I read his post again lol
Last edited by GOAT; 02-19-2014 at 09:51 PM.
Reason: i need to learn how to read
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02-20-2014
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20 | |
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Registered User
Join Date: Apr 2013
Posts: 1,682
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I think it would be cool to see happen tho. |
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02-21-2014
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21 |
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Delteria Manager
Join Date: Feb 2012
Location: USA
Posts: 2,474
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These super guilds already exist now, literally the only difference in my idea is that their sub members would not damage the flag. Now, as Goat said, this would allow 20 sub members to crowd around flag and have very limited (4) people healing flag. I don't understand how this is bad and I dont see this happening. Is it any different from having 20 members crowd around flag and having 4 members block/pk attackers? It's not. In fact since allies do not respawn in closer areas than the actual holding guild, it seems like this really wouldn't help hold the tower at all. And even if it did, if you have that many members YOU SHOULD be able to hold the tower without any problem. This is like NO different than the system already is, the only times that people on sub-tags/allied-tags effect the outcome is if they are either trolling and trying to abuse their tag or a noob who doesn't know what he/she is doing. This would just eliminate these problems, while not affecting the gameplay in other ways. |
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02-21-2014
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Hyrule Knights
Join Date: Sep 2012
Location: In your head 24/7
Posts: 6,348
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respawn points can be worked into a defensive strategy in certain towers. DW for example, the stairs in the first 2 levels can be blocked by ally members so when they die they don't have to run all the way to the last level. If any attackers are able to escape they will most likely have low health and would be an easy kill. |
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02-21-2014
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Registered User
Join Date: Apr 2013
Posts: 1,682
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The most recent being Theabb and they where doing it in the off hours when most ppl where a sleep or at school so I don't really completely count that as being a super guild. I wanna seem them do that now at peak hours when there are 3k+ players on and 10+ defenders at each tower. |
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02-28-2014
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24 |
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Stalker T.T
Join Date: Dec 2013
Location: Deadwood
Posts: 20
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Nice idea but... (Ally#1) :O It's low health better push it up a bit. (Main#1) Hey move I'm gonna push it up. (Ally#1) NO! I was here first. (Main#1) *Changes guild tag* FIGHT!!! (Ally#2) What the! |
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03-03-2014
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25 |
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Registered User
Join Date: Apr 2013
Posts: 1,682
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Maybe they could make it so you can't change tags while inside a tower?
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