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05-15-2015
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Banned
Join Date: Jul 2013
Location: California
Posts: 313
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I remember an event that iDylan won in 2011 or 2012 and it was for any hat you wanted. Also I remember some event message that said you could get any Graal item if you won. |
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05-15-2015
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Registered User
Join Date: Jul 2014
Posts: 783
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i.e. (now - last_participation_time) / (now * queue_length / sum_last_participation_times)
Last edited by deadowl; 05-15-2015 at 12:30 AM.
Reason: added math
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05-15-2015
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33 |
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Hyrule Knights
Join Date: Sep 2012
Location: In your head 24/7
Posts: 6,348
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05-15-2015
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34 |
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Banned
Join Date: Sep 2014
Location: Australia
Posts: 3,255
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05-15-2015
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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I'm not entirely sure weighted probability would make a huge difference when you're picking 60 players out of 3000. |
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05-15-2015
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Banned
Join Date: Sep 2014
Location: Australia
Posts: 3,255
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05-15-2015
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Earning Unix dem stacks
Join Date: Apr 2013
Location: In a fox hole somewhere
Posts: 7,391
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05-15-2015
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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Boy/Girl - if it's a girl hat or a boy hat to be won. Maybe not required, but I have a few rather flowery event hats that I will most likely never wear. Item already owned? - if a player has the hat or item that is being played for. Player in fort? - whether or not player is in guild fort. Player hours? - 500+ hours only in order to create healthy competition and not just 40 new players who don't know what an event is vs 10 experienced players. Recent events entered? - the so called weighted queue. If players get into an event, give them a week long cooldown so as to prevent them from getting in again? Another concept.. Pending Queue - placing players in a longer queue for specific games when admins host said game & player is online. Player could receive a notification saying that they have been selected to compete and if they don't respond in 30 seconds another player will be chosen.... this could be done in a physical location in game where the different admin event games are described, allowing players to participate in one queue only in order to prevent players from just spamming places in line and causing havoc.
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05-15-2015
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Hyrule Knights
Join Date: Sep 2012
Location: In your head 24/7
Posts: 6,348
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05-15-2015
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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Players who already own the prize are already omitted. Players in forts and spars and the such are skipped over.
Anyways, players on tutorial island and some number of hours are skipped over anyways.
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05-15-2015
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Verified ✔️
Join Date: Nov 2014
Location: M.I.A
Posts: 3,408
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I've won an event on my noob account literally fresh out of Balamb (so about 5 min online time). It was hide and seek.
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05-15-2015
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Bloodvayne
Join Date: Nov 2012
Posts: 4,087
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It's gonna be hard to implement this system but. We can add an icon on the menu called Events. We can press an option, play for an item, play for fun. If you are playing for fun, you don't get anything. An admin is going to global PM that events are going to be hosted. In the Menu, Event queue gets opened up for players to queue. First 50 gets in, next 500 have to wait for their turn. if u disconnect, log off, you will automatically be removed from the queue list. GG forget about events. It's all about dedication, if ur connection is horrible deal with it. |
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05-15-2015
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Banned
Join Date: Sep 2014
Location: Australia
Posts: 3,255
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05-15-2015
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Registered User
Join Date: Jul 2014
Posts: 783
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I'm guessing opt-in priority queue based on last participation is in agreement with the people of this forum, with stochastic properties and event-specific queues being in debate. The stochastic factor could be implemented alongside a non-stochastic solution. Anything that sets up queues for each class of event would probably take a lot more work. Crap Dusty, I just realized you mentioned loops, which is completely unnecessary (you need at most one pass). Of course it has been a long time since I've worked with probability theory, so telling you how to avoid that isn't on the tip of my tongue. A solution on StackOverflow would be queue[floor(random * queue.length)] where random is a random number between 0 and 1, which appears to cover that situation. |
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05-15-2015
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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