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07-10-2017
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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When did spar or towering ever generate income for this game? The clear answer would be in relation to content in the game... which... is... exactly what catching candy, looting, easter egg hunts, and catching bugs are. Providing activities for people to spend time in the game pursuing is what keeps players invested. Incentivizing those activities is what makes them engaging and (sad to say) addictive. I have a feeling the number of people who catch bugs on a regular basis is a lot larger than the number of people who spar on a regular basis (read people as 'CUSTOMERS'). I imagine a certain fraction of players never even find their way to a tower before uninstalling the game... but if they get through the tutorial, they get into the overworld! One of the main issues with the current/old guild system is that it took players away from a large aspect of the game. In fact 90% of the overworld (if not more) has nothing to do with towering or sparring except as a means of a vast expanse of space with completely separate activities going on between forts and arenas. Don't get me wrong - these activities are entertaining to some people, but they are not the only players in the game, nor are they any less or more important than the other players. Redesigning the guild system without structure (no mention of reward, notice) of some kind relating to the pursuits of less competitive characters would simply be a mistake in terms of customer service. |
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07-10-2017
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Registered User
Join Date: Jul 2015
Location: Chewbaccastan
Posts: 1,013
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Sounds like you all copying ol west little warning dont do guild points based off of time it ruined basing on ol west.
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07-11-2017
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Registered User
Join Date: May 2013
Posts: 3,027
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They have focused on how to help players like yourself benefit from the new guild system by allowing guilds to gain points without having to be top 10. It just seems irrational for TLab to give players guild points for something they already gain gralats from. Is gaining gralats to purchase other items not enough of a reward? I don't understand why the competitive community can't enjoy an upgrade that has been on hold for more than a year, because you want to also gain points from selling food items or roleplay as a japanese sauna manager. I have no idea which year you're playing graal in, but from my point of view the main focus has been pumping out hats, items, new houses, and bounty quest equivalent game content for players like yourself to enjoy. |
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07-11-2017
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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Gotta love ad hominem arguments. I'd respond to your misplaced taunts and jibes, but it's clearly of no use. Read what I had written again. You contradicted yourself here. Spoiler
There's no attack going on except your own. Seems the 'competitive community' you speak of is made of folks who like to take everything personally. In my previous post I was expressing that, while rewards are not required (mentioning this a second time here), having a structure to rank the full scale of activities that are undertaken by community members, regardless of their chosen past time, will create a stronger fanbase and, thus, bring in more customers. TLDR... Don't be a jerk. If people like to catch bugs, shape part of the game around it. If people like to hit each other with swords, shape part of the game around it. It's not rocket science. It's also not a personal slight. |
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07-11-2017
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Banned
Join Date: Apr 2014
Posts: 1,561
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07-11-2017
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Registered User
Join Date: May 2013
Posts: 3,027
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I believe dusty was going to make bug catching events where whoever scored highest during a set amount of time would win. Points probably depended on the rarity of each bug. They limit the amount of spawns, so that the server? doesn't have issues. I'm sure they can add guild points for bug catching, looting, etc, but it doesn't seem smart from my perspective. Those activities seem better off with their own separate systems. Here is the discussion for the bug leaderboard possibility http://www.graalians.com/forums/showthread.php?t=27814 |
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07-12-2017
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SIGNATURES > NEW SITE
Join Date: Nov 2016
Location: behind the wall
Posts: 1,154
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Bug catching xd
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07-12-2017
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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07-12-2017
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(it's actually wopoalpa)
Join Date: Dec 2016
Location: nowhere interesting
Posts: 1,221
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I just realized something. If the NGS is going to solely focus on the competitive aspects of Graal Classic, does that mean all the cancerous RP guilds will fail to exist whatsoever?
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07-12-2017
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Dr. Professor Moderator
Join Date: Jun 2015
Location: I’m always located somewhere
Posts: 1,205
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If bug catching shouldn't be rewarded in the NGS than neither should bking... Both of those activities earn you monetary rewards for playing the game, the only difference is one has a profile stat and one does not. Bking is not more competitive than bug catching is, it is probably less competitive to be honest. So what's wrong with giving the bug catchers their points? (I'm not lobbying for removal of BK points at all, but you can't use the money argument against bug catching and turn a blind eye towards it for bking). Similarities:
Believe me, it wouldn't even have a real chance to break the system or anything like that... bug catching is difficult because often bugs can be hard to find or aren't even in season, so it isn't like they would even account for a lot of points, likely. Bug catching should be rewarded just like our main three stats. The goal of the NGS should be to increase activity across all of Graal, and it seems sensible to extend the branch to a long overlooked part of the game. But if you've got a good counter argument as to why bking deserves it and bug catching doesn't I would like to hear it. |
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07-12-2017
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Registered User
Join Date: Aug 2013
Posts: 3,204
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Baddy killing doesn't count as a money source and it was never designed to be one. Yes, they sometimes drop a green or blue gralat (and not often) but killing 1000 baddies would net you maybe 200~ gralats max (being generous) whereas 1000 bugs would be way way more because it's actually designed to be used as a money method Baddy killing is not. There is also no "limited supply" baddy spawns are in large numbers and respawn very often, you could easily land 10,000 baddy kills a day if you did it all day. The only reward you can count is the bounty daily which makes complete sense as you are defending the kingdom against baddies, this is the same reason it should be counted and a guild should be rewarded for defending the land if people to choose focus on baddy killing. PvM and PvP are core concepts for any MMO I don't see how anyone could think removing the PvM aspect of an MMO makes sense. Adding bug catching is just a bad idea it's a money making method and nothing more. |
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07-12-2017
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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Colin clearly does not kill baddies.
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07-12-2017
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(D19) & (Rek em)
Join Date: May 2015
Location: Germany
Posts: 945
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A guild is made to grow some kind of community between players that follow the same goal, every possible activity on graal should gain points even if it's farming, looting or bug catching
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07-12-2017
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Banned
Join Date: Apr 2014
Posts: 1,561
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07-12-2017
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Registered User
Join Date: May 2013
Posts: 3,027
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Spoiler
Maybe if you could have the option to trade your bugs for points via npc, instead of gralats. Then you'd have to decide, which one you'd rather have. It would be cool if you catch a rare bug like a spider, you trade it in with an npc (not the witch from swamp), and you gain a large amount of points for it's rarity.
Last edited by Aguzo; 07-12-2017 at 09:30 PM.
Reason: Cleaner, less text
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