02-20-2014
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Registered User
Join Date: Apr 2013
Posts: 1,682
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I think it would be cool to see happen tho. |
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02-21-2014
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Delteria Manager
Join Date: Feb 2012
Location: USA
Posts: 2,474
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These super guilds already exist now, literally the only difference in my idea is that their sub members would not damage the flag. Now, as Goat said, this would allow 20 sub members to crowd around flag and have very limited (4) people healing flag. I don't understand how this is bad and I dont see this happening. Is it any different from having 20 members crowd around flag and having 4 members block/pk attackers? It's not. In fact since allies do not respawn in closer areas than the actual holding guild, it seems like this really wouldn't help hold the tower at all. And even if it did, if you have that many members YOU SHOULD be able to hold the tower without any problem. This is like NO different than the system already is, the only times that people on sub-tags/allied-tags effect the outcome is if they are either trolling and trying to abuse their tag or a noob who doesn't know what he/she is doing. This would just eliminate these problems, while not affecting the gameplay in other ways. |
02-21-2014
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Hyrule Knights
Join Date: Sep 2012
Location: In your head 24/7
Posts: 6,348
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respawn points can be worked into a defensive strategy in certain towers. DW for example, the stairs in the first 2 levels can be blocked by ally members so when they die they don't have to run all the way to the last level. If any attackers are able to escape they will most likely have low health and would be an easy kill. |
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02-21-2014
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Registered User
Join Date: Apr 2013
Posts: 1,682
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The most recent being Theabb and they where doing it in the off hours when most ppl where a sleep or at school so I don't really completely count that as being a super guild. I wanna seem them do that now at peak hours when there are 3k+ players on and 10+ defenders at each tower. |
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