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09-15-2013
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16 |
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Registered User
Join Date: Mar 2013
Posts: 1,350
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These baddies take 3x longer to kill a normal player and they teleport everywhere and you cant even hit them sometimes. I dislike this update
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09-15-2013
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17 |
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🍇🍏🍋🍊🍒
Join Date: Mar 2013
Posts: 4,330
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They seem extremely laggy. They walk in place, not getting affected at all. Then when they finally respond, they move quickly going to the areas they walked to when lagging. Note: I wasn't lagging, players around me were moving normal.
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09-15-2013
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18 |
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Registered User
Join Date: Sep 2013
Posts: 180
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Not invincible anymore, but I noticed that if you fight them near Nafet's River Hat Shop, the baddies strafe (possibly due to lag?) and sometimes they hit when not even facing you. Also, a good thing I noticed is that they are a lot easier to hit. |
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09-15-2013
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19 |
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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Are the issues with being able to hit baddies improved any? I've also removed the cached movement(a feature being used to make the baddies move smoother) so what you see is what you get now. If they're teleporting now it really is because you're getting some lag in some way or the other. |
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09-15-2013
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20 |
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Registered User
Join Date: Sep 2013
Posts: 180
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I just noticed something (whilst playing on pc), sometimes when the baddy hits, you only get knocked back, but don't lose any lives, this happens a lot if you're running around them. And I noticed that they only warp a lot when I am on an iDevice.
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09-15-2013
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21 | |
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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I simply have the scripts to tell the NPCs to move to their new position. If their movement is acting wonky/weird, then it's either lag or the way the client is handling their movement. |
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09-15-2013
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22 |
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Registered User
Join Date: Sep 2013
Posts: 180
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09-15-2013
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23 |
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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09-16-2013
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24 |
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A Jack of all trades
Join Date: Mar 2013
Location: Tortuga
Posts: 1,393
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I was doing the pyrat quest today and it was like fighting a bunch of neos.
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09-16-2013
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25 |
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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You should try it out again. The initial release was a little rough but I spent the entire day fixing bugs and balancing them. I just hopped on my player account and didn't have a problem killing them at all(killed about 10), and I actually found it very easy compared to how they were originally balanced. Contrary to belief they do not have ANY more HP than they used to. Though bombs and arrows do a little less damage, since it's very easy to kill them with them. It takes 4 bombs to kill a baddy, and 6 arrows. |
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09-16-2013
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26 |
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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I wish there was a way to have client side baddies so they dont lag so bad; instead of delending on luck for a break in the servers lag. Earlier I got 20 eyepatches before rage quitting; but if theyve been improved more, ill check back tomorrow... Spoiler
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09-16-2013
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27 | |
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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Also while the baddies are serverside, their hitboxes are clientside and serverside. So even if they move a bit sporadically because of lag, if you hit them visibly on your client they will take damage. Yes, there are quite a few complaints that they no longer have their health bars. |
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09-16-2013
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28 |
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Retired
Join Date: Aug 2011
Location: Louisiana
Posts: 569
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I may be wrong with this, but I think I noticed while near SwampTown tower, the slimes would attack but be way off-center. Dealing damage to me while a good 10-20 tiles away. Does the script affect slimes or am I just halucinating?
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09-16-2013
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29 |
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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09-16-2013
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30 |
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The Untamable Tiger
Join Date: Jul 2012
Location: Insomnia land
Posts: 594
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