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07-25-2014
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I Amuse Myself
Join Date: May 2014
Location: Canada
Posts: 694
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Additionally, the dungeon itself should have a steep baddy kill requirement before being able to enter. It makes sense, too. There you go, Dusty. A new area full of baddies that makes sense (a dungeon in the castle would surely have guards), and has stuff to do rather than just farming baddies for the sake of it.
Last edited by Narcosis; 07-25-2014 at 02:16 AM.
Reason: Added small paragraph
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07-25-2014
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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I don't know how memory allocation or anything about the Graal server itself works, but I'd imagine something like this would alleviate a lot of lag from the ground-level overworld, assuming something like this was all on a secondary GMAP. |
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07-25-2014
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I Amuse Myself
Join Date: May 2014
Location: Canada
Posts: 694
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07-25-2014
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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Not really. As is most things made it's not scrapped, but there is little reason to push it above the priority of other projects being worked on. It was also more of a "pretty" thing to go alongside diving, and there wasn't a lot of true content planned for it. It'll be sitting on the back burner until I get to the point where I feel underwater content would be a useful direction to go. |
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07-25-2014
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The muffin man
Join Date: Sep 2011
Location: Burger Refuge
Posts: 2,262
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07-25-2014
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New Age Legacy
Join Date: Jul 2012
Location: Graal
Posts: 1,633
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07-25-2014
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Hyrule Knights
Join Date: Sep 2012
Location: In your head 24/7
Posts: 6,348
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07-25-2014
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Graal Classic
Join Date: Jan 2014
Location: Battle Arena
Posts: 855
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07-25-2014
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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Stuff like this does seem to be just pretty, but it adds a lot of flavor to the game, if done well. I hope to see something using your diving/swimming system! It not only looks good, but has potential - maybe test it out with a mini game format first? (I still have yet to even get IN to cliff climber, what with the Queue system running and all!) Oh, and why aren't there any kamikazee baddies? |
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07-25-2014
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Graal Classic
Join Date: Jan 2014
Location: Battle Arena
Posts: 855
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Couldn't the community get involved with with making new baddies? maybe a simple template for a new baddie would be good, kind of like a small friendly based competition. This would allow level designers to include others baddie design in their levels, not that I know anything about levels. But, a simple template where people could design one and post it here would be great! |
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07-25-2014
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Registered rufp4
Join Date: Jan 2011
Posts: 3,378
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07-25-2014
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Graal Classic
Join Date: Jan 2014
Location: Battle Arena
Posts: 855
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07-25-2014
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Wuxia
Join Date: May 2014
Location: In your closet, in your head
Posts: 65
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Would be fun to have levels that we need to complete fighting Baddies and to beat a final boss at the end with a randomised reward like the ones from giant blob.
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07-25-2014
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Inactive?
Join Date: Jun 2013
Location: Near liverpool(uk)
Posts: 1,676
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07-25-2014
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Hyrule Knights
Join Date: Sep 2012
Location: In your head 24/7
Posts: 6,348
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http://www.graal.net/index.php/Creat.../Gani/Tutorial 2. you can use an existing baddy and edit it Attachment 15735 still, it doesnt mean it would be used in-game
Last edited by GOAT; 11-20-2017 at 06:35 AM.
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