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07-26-2015
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31 |
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i miss u
Join Date: Dec 2011
Location: 5th dimension
Posts: 957
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If we made craftable guns, how would it work? Would we make each part separately and then bring the parts together at once when they're all created to form the final product? Or can you guys think of another way? Also, I have taken all of your guys' ideas into consideration . Keep 'em coming!
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07-26-2015
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32 | |
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Leg hair. AND RICE!
Join Date: Feb 2012
Location: Do you really wish to know o.o
Posts: 2,803
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Also, crafting quality. Replace the old "condition" text left over from iEra ported stuff with a system that determines how well a gun will preform in all areas. Quality ranges from "Ramshackle" (significantly weaker) to "Sturdy" (normal) to "Finely Crafted" (significantly stronger). |
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07-28-2015
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33 |
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Zurian Apexthic
Join Date: Aug 2014
Location: Anywhere
Posts: 192
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Nononono. Leave ammo how it is, I dont like the idea of forcing people to craft bullets. Instead, make it so you are also able to craft more powerful ammo.
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07-28-2015
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34 |
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i miss u
Join Date: Dec 2011
Location: 5th dimension
Posts: 957
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07-28-2015
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Registered User
Join Date: Jun 2015
Posts: 111
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07-31-2015
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36 |
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Registered User
Join Date: Apr 2014
Location: Florida
Posts: 971
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07-31-2015
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37 |
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UnIdentified
Join Date: May 2015
Posts: 776
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crafting guns and rare melees would be great alpho, i think some times there could be rare recipes so it makes crafting more intimidating and fun so like maybe random there could be 10 recipes at some location and whoever makes it gets the recipe so there's rare things to keep crafting active. crafting guns could work as you build each parts for the gun and that would be cool i also think we should be able to somehow get gun skins.... in crafting? idk |
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07-31-2015
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38 |
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Ol' West
Join Date: Jun 2015
Posts: 400
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Maybe add different tier guns in crafting? Start with low level guns and keep finding recipes to upgrade them. At the finall tier you can probably choose from different looks of gun skins just like how you would choose which house look you want.
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07-31-2015
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39 |
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Registered User
Join Date: Jul 2015
Location: Taco Land (Mexico)
Posts: 3
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Ok, if you are going to keep the rare recipes, i have an idea about their location. Also, i like the gun parts idea, so, i'll throw it in with mine's, hope you don't mind. How about you can get them while mining on the dangerous mines?, no one goes there anymore, but, how could we get them?, well, you mine, mine, and mine, and you would eventually get a gun part, or a recipe. For the hole room to not get crowded with people and you barely getting anything, have them randomized, so you don't end up with the same players in a very crowded area. Also, why not get them from sea chests too?. Again, you fish, fish, and fish, get a sea chest, open it, and get, or a gun part, or a recipe. Is a dumb idea, but i had it stuck in my head for quite a bit. |
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07-31-2015
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40 |
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Kaleb
Join Date: Dec 2014
Location: Ol West
Posts: 458
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Oo i like the idea of finding things for crafting from sea chest it makes sense .I was thinking that crafting should tie every skill together.... Need Wood from woodcutting to craft things,Need minerals to advance your items,need firemaking to burn stuff,and need fishing to get recipes and parts from sea chest. Also i think if wood and minerals become used in crafting there should be some sort of stand that players can buy wood and minerals from players with higher lvls then them. |
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07-31-2015
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41 |
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Registered User
Join Date: Jun 2015
Posts: 2
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When will crafting open
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07-31-2015
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42 |
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Master Juice
Join Date: Jan 2015
Location: Graal
Posts: 324
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07-31-2015
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43 | |
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Itkitt
Join Date: Aug 2014
Location: Malaysia / Ol'West
Posts: 509
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08-02-2015
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44 |
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Registered User
Join Date: Apr 2014
Location: Florida
Posts: 971
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08-02-2015
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45 |
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hi
Join Date: Nov 2014
Posts: 736
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